Closest projects to gloom-java in the index. If they solve the same problem,
the maintainers may gain more from collaborating than from building in parallel.
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Reimplementation of an old Amiga FPS
★ 49 · C++ · other · pushed 3 years ago
AmigaOS 4
Shared: gloom game one
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Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: gloom game one software pixel assembly
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ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
★ 2 · C · game · pushed 49 days ago
Classic hardware
Shared: gloom port game original engine first
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ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
★ 5 · C · port · pushed 37 days ago
Classic hardware
Shared: gloom port game engine original
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Source code to the Amiga FPS classic by Black Magic
★ 105 · Assembly · other · pushed 9 years ago
Shared: gloom magic black data
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A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
★ 3 · C · port · pushed 49 days ago
Classic hardware
Shared: gloom port game engine original
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My example and test programs writen in Amiga Blitz Basi 2
★ 0 · Assembly · other · pushed 2 years ago
Classic hardware
Shared: one
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Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
★ 5 · Rust · game · pushed 2 years ago
Shared: game data
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Cross-platform reimplementation of AMOS Basic (Amiga, 1990) — C + SDL2 + OpenGL with CRT shaders and Paula audio emulation
★ 1 · C · library · pushed 5 months ago
AmigaOS 3 / 68kEmulation
Shared: screen original line
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Native Go/Ebitengine conversion of the supplied Amiga Mental Hangover production, using Demo Construction Kit v1.0.0
★ 0 · Go · demo · pushed 2 days ago
Shared: original
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A basic Level editor for Gloom/ZGloom from Amiga for Windows.
★ 5 · C++ · utility · pushed 49 days ago
Shared: gloom original game
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Diggers (Amiga CD32, 1994) reimplemented in Java 17 + LibGDX 1.12 — port of the Mhatxotic Lua remake. Desktop (LWJGL3), 320×240, JUnit-tested.
★ 0 · Java · port · pushed 4 months ago
Classic hardware
Shared: java port game original ported engine
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A port of Dhewm3 engine for Doom3 on AmigaOS4 EGL_Wrap library
★ 6 · C++ · port · pushed 4 years ago
AmigaOS 4
Shared: port original one engine
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A native AmigaOS 68k port of Master of Magic Classic
★ 4 · C · port · pushed today
AmigaOS 3 / 68kClassic hardwareEmulation
Shared: game port same screen own one
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Using (fork) https://github.com/Swizpig/ZGloom
★ 0 · C++ · other · pushed 2 years ago
AmigaOS 4
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An Amiga genlock for Resolume, flaws and all: the key is cut on the computer's own clock, so fringes, crawl and roll fall out of the timing. The fleet's first FFGL mixer.
★ 0 · C++ · other · pushed 2 days ago
Shared: own two every pixel first
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Unity port of Amiga game Toobz
★ 8 · C# · game · pushed 9 years ago
Shared: game port original
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A 2D JavaFX application inspired by Coloris, a single-player puzzle video game, originally released in 1990 for Commodore Amiga family of personal computers.
★ 8 · Java · game · pushed 3 years ago
Shared: game java