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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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This will eventually be an Amiga demo-effect, calculating Mandelbrot on the MC680x0 using fixedpoint math and avoiding multiplications and divisions
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This was my capstone project for my Computer Science major at the University of Indianapolis. I used C++ and OpenGL to attempt a recreation of the Amiga Bouncing ball demo.
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4irmann/uade gitlab
Quad mode fork of uade music player. uade plays 200+ Amiga computer music formats. The quad mode fork adds multi channel wav file output. **Please don't use master, but quadmode branch instead !!**
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steffest/naphta github
A oldshool demo for Amiga OCS - Rsync 2025
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mvtiaine/audacious-uade github
UADE plugin for Audacious and DeaDBeeF
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lastylegp/Quopus github
Quopus Commander started life as a familiar two-panel file manager and grew teeth: a workshop for everyone who still cares about Commodore, demoscene art, and the old serial / BBS protocols. If you spend time around...
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SolverForge has entered the scene. AMIGA forever.
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The 3D engine from the book "Amiga Real-Time 3D Graphics"
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wiiii653/robbo-obibok-v2 github
Named after a fusion of the 1989 Polish Atari classic Robbo and the avant-garde jazz band Robotobibok, this specialized Discord bot streams vintage retro chipmusic. Blending intricate technical grooves with retro...
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60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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pizslacker/beach-boing-ball github
60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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quizno50/BoingDemo github
A recreation of the Amiga Boing demo in SDL 1.2
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pizslacker/linuxdemo-python3 gitlab
A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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pizslacker/linuxdemo gitlab
A little excercise for myself, creating an optimized demoscene binary (36KB + 64KB sound bytes), showing off classic Amiga demoscene-like graphics.
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pizslacker/linuxdemo-python3 github
A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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bpolania/VulkanBoing github
Amiga Boing Ball demo reimagined with Vulkan
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" graphics + effects, On Linux.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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Bare-metal bootable Amiga Boing Ball demo in x86 assembly