Open source projects 54 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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DanielKolsi/demoscene github
Demoscene effects; mostly retro Amiga 1991 -> (DCS)
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akikoplays/tic80-amiga codeberg
TIC-80 transcriptions of various amiga oldschool demo effects.
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giulioz/DemoEffects github
👾 Demoscene inspired effects for SDL (C++)
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optixx/psp-sine-demo github
A PSP demo using some traditional Amiga influenced demo effects
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axewater/amigademos github
Amiga OCS/ECS demo effects — 68000 assembly, pure hardware
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Amiga 500 Boing Ball demo tribute. Single-file Three.js recreation with interactive controls for physics, materials, and visual effects.
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arcanorca/Boingwave github
Recrating the 1984 Amiga Boing Ball demo as KDE Plasma 6 live wallpaper. • Hardware-accelerated 4-layer GPU pipeline • Zero-allocation physics • 13 theme palettes & granular CRT effects.
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AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
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geekychris/opengl_boingball github
This project is a 3D remake of the classic Amiga boing ball demo, implemented in C++ using OpenGL. It features realistic physics simulation with gravity, velocity, rotation, and collision detection, as well as...
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" graphics + effects, On Linux.
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Amiga Boing Ball Demo recreated in Godot (GDScript). The classic Amiga demo of the Boing ball is rendered entirely from bitplane data and Amiga-style color hex codes, with palette cycling, bouncing physics, and...
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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foxie1985/z-phosphor gitlab
Z-PHOSPHOR is a 2-minute 10 second demoscene production rendered at 3840×2160 @ 60fps using pure C on IBM z/OS. No GPU, no SIMD, no shortcuts.— every pixel computed on a z15 8562 mainframe via double-precision...
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bsm3d/Demos-Scenes github
BSM3D :: demos scenes
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olivierh59500/go-spaceballs github
Native Go/Ebitengine conversion of the supplied Amiga production, using Demo Construction Kit v1.0.0
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realkudo/amigaaidemo github
Web based demo inspired by 1990s Amiga demo scene, generated by Claude Code
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drslem/Spb-Eph-Amiga-4k github
"Timur Lenk" and "Fistpig", Amiga 4ks by Spaceballs and Ephidrena
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Native Go/Ebitengine conversion of the supplied Amiga Mental Hangover production, using Demo Construction Kit v1.0.0
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the-thing/chipamp github
Java library for parsing and playing classic ProTracker .mod files — full effect support, sample-accurate playback, seeking, and live channel control.
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mso-docs/DesertByte github
A Commodore Amiga-style JavaScript Demo.
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stlalpha/oroborous github
modular browser amiga demo
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pixicoder/psyplayer github
Player of MOD files created in PsyTexx music tracker v1.x
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jahlqvis/AmigaDemoOnMac github
Old school demo on Mac