Open source projects 31 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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sbnet/amiga github
A retro 80s/90s demoscene experience featuring copper rasters, sine-wave scroll text, and shaders, built with React and Phaser.
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Markov chain text generator (Python · C · Rust · Go · browser demo). Char- and word-level, temperature sampling, table visualisation. A homage to the 1984 Travesty generator, a conceptual ancestor of modern LLMs.
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optixx/psp-sine-demo github
A PSP demo using some traditional Amiga influenced demo effects
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And old intro demo maker made in Flash!
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phoyh/misc-asm-68k-amiga-ocs github
Miscellaneous Assembly programs on Motorola 68000 and Amiga's Original ChipSet
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" graphics + effects, On Linux.
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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hpruud/julebord-1986 github
ACADEMY presents: Julebord 1986 - an Amiga-500 style Christmas demo"
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realkudo/amigaaidemo github
Web based demo inspired by 1990s Amiga demo scene, generated by Claude Code
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zeque92/RealTime3DwithPython github
Real time 3D vector graphics with Python, old skool Amiga Demo style.
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pizslacker/linuxdemo-python3 gitlab
A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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pizslacker/linuxdemo gitlab
A little excercise for myself, creating an optimized demoscene binary (36KB + 64KB sound bytes), showing off classic Amiga demoscene-like graphics.
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pizslacker/linuxdemo-python3 github
A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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68000 assembler source code for the "Parcade" Amiga demo
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geekychris/opengl_boingball github
This project is a 3D remake of the classic Amiga boing ball demo, implemented in C++ using OpenGL. It features realistic physics simulation with gravity, velocity, rotation, and collision detection, as well as...
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My contribution to the "Party 3" December 1993 in Danmark.
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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z1000biker/amiga68kdemo github
Classic A500/600 demo written in 68K assembly
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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akikoplays/tic80-amiga codeberg
TIC-80 transcriptions of various amiga oldschool demo effects.
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wearetlu/wearetlu.github.io github
Website and Amiga Coder Archive
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apcro/Amiga-Demos github
Amiga source code for three issues of Defy, an Amiga disk magazine from 1994/1995 from the demo group Cydonia, and the source to Scrapbook, a slideshow mag coded for the demo group Sect.
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AntonioDrusin/amiga_demo_019 github