Open source projects 247 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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eliot-exdev/exdev-gfx github
Simple 2D/3D graphics engine for Linux, MorphOs, AmigaOs and MacOs
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NeilBeresford/AmigaGfxSuite github
Pc tools for graphics conversions etc for the Amiga Systems (including Apollo)
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giulioz/DemoEffects github
👾 Demoscene inspired effects for SDL (C++)
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mntmn/amiga2000-gfxcard github
MNT VA2000, an Open Source Amiga 2/3/4000 Graphics Card (Zorro II/III), written in Verilog
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A translation of the original Danish tutorial to English. The tutorial covers the basics of vector graphics programming with assembly language for the 68000 CPU and custom Amiga hardware.
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Amiga 3D Library - A simple test implementation of how to do 3D graphics on an Amiga 500
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StefanKubsch/oldskuul github
An oldschool, Amiga-style multipart graphics demo written in PowerShell!
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ninevoltz/va2000 github
Fork of Lukas Hartmann's VA2000 Amiga graphics card code
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This is the project I used to learn the basics of 3d graphics and rotation / projection. It uses fixed point math and a neat look up table for the sinus/cosinus calculations. Written back in 1989!
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chris-y/ppmtoscr github
Command line and GUI ZX Spectrum graphics conversion tools
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Brutal Homicide is a great game developed on Amiga in the late 90's. I "borrow" the graphics :)
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amigazen/ga.lib github
ga.lib is the Graphics Architecture static link library for Amiga - amigazen project ToolKit
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AmigaSchool/VideoFX github
A library to replace Graphics.library on the Commodore Amiga and Vampire Standalone
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A simple python script that takes a PNG and converts it to 16x16 sprites in Amiga VSprite format
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AmigaPorts/rockbot github
An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
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An assembler based book, written 1992 by Andrew Tyler
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An assembler based book, written 1992 by Andrew Tyler
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An assembler based book, written 1992 by Andrew Tyler
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seanwiththebeard/A2PixelDemo github
Experiment drawing colored pixels in Apple II graphics, not quite the Andy Warhol Amiga demo
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The book, 1987, Dave Myers, Albert B. Myers
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mdoege/AmigaClock github
AmigaOS 1.x Workbench clock in PyGame and other retro-style graphics demos, clocks, and utilities
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tamentis/rezerwar github
rezerwar is a puzzle game that could be described as the illegitimate child of a known tetromino game and the average pipe game. It runs on Linux, Windows, Nintendo Wii (homebrew), FreeBSD, Amiga OS, etc. The whole...
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TextureMind/vscode-c2p github
This example is the starting point for the implementation of graphics applications with C2P for Amiga OS 3.1
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FabrizioC/SeaBattle-1994 github
A 1994 Battleship game with Amiga ILBM graphics and RS-232 multiplayer experiments.