Open source projects 200 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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dueyama/JoyaTimerAmiga-Demo github
A native 68000/OCS Amiga demo celebrating Japan’s four seasons, co-created by DonnyU and OpenAI Codex.
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Simple amiga demo written in ASM featuring copperlist, blitter and mod playing instructions
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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ALB42/Amiga-HardwareCoding codeberg
Amiga Hardware coding with FreePascal
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alb42/Amiga-HardwareCoding github
Amiga Hardware coding with FreePascal
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MarkyTurtle/amigaprogramming github
Examples for learning to program the amiga in 68000 assembler.
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gljubojevic/AmigaNoCpuTester github
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asimilon/AmigaDemoTemplate github
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CopperlineOS/compat-uae github
Amiga “Classic Mode”
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retro-foundry/amiga-recomp github
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jahlqvis/AmigaDemoOnMac github
Old school demo on Mac
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And old intro demo maker made in Flash!
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substars/minnebar20-amiga github
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" graphics + effects, On Linux.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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A personal challenge creating yet another demoscene'ish (cracktro) program in Python3/PyGame, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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sroccaserra/learning-amiga github
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Meine Assembler Source Codes von diversen Coding-Gruppen
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AlbertVeli/hello_amiga github
Amiga cross compile hello world
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biffjezos/dance-tracker github
Amiga 5000 Dance Animation
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mausimus/macman github
Simple pac-man clone written by hand in Amiga assembly