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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
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My collection of personal Lightwave 3D objects and scenes, gathered since my early Amiga years.
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h-o-soft/ake github
AmigaOS 3 (68k) 向けの、SKK風の日本語入力ができるテキストエディタ
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FalconCpu/NeoAmi github
Alternative timeline Amiga
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lainejones/AmiFM github
Dual-pane file manager for AmigaOS 3.x (custom-drawn listers, GadTools-free)
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amiwoodcarver/amiga-devkit github
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NEON VECTORS AGA v5: audited Amiga AGA cracktro source release with deterministic assets and validation tooling
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RaybeezPL/raptor-amiga-port github
Raptor: Call of the Shadows — Amiga Port (68030/68060 & EC/LC, RTG/AGA, AHI/MHI/CAMD/WAVE). Runs on 68060 (FPU/no-FPU) and 68030 (FPU/no-FPU), RTG and AGA, A1200/A4000, PiStorm/Emu68 and WinUAE, using the original PC...
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UBER CRACKING SERVICE presents NEON VECTORS: a PAL Amiga OCS/ECS cracktro in 68000 assembly - Copper gradients, 3D starfield, blitter-drawn 3D wireframe, scroller and 4-channel MOD, with generated assets, a validator...
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fboldog/rp2350-amiga github
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angree/Amiga-68K-BobrHopper github
A Crossy Road inspired port for Amiga 68K
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angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game
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lainejones/PrismRTG github
RTG (graphics card) software for AmigaOS 3.x, written from scratch: Workbench and programs in 256 colours, 16-bit and 24/32-bit on the MNT ZZ9000 and Cirrus-based Zorro II cards, with its own cybergraphics.library...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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angree/AmiGTA1 github
Amiga porting attempt of GTA 1