Open source projects 214 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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pizslacker/linuxdemo github
36KB optimized C demoscene binary + 64KB sound loop, showing off classic Amiga demoscene-like graphics in 100KB.
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jbilander/SDBox-Mini github
SDBox Mini for Amiga, compatible with the new updated card-detect firmware
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overandor/hdar github
HDAR — Hardware-Detached Agent Runtime: unified SDK, portable protocol, cross-platform proof, and MorphOS integration. Seed-ready.
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tomaszstaniak/rust-aros github
Write AROS x86_64 programs in Rust: target definition, runtime crate, project template and an SDL2 example
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60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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pizslacker/beach-boing-ball github
60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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pizslacker/beach-boing-ball gitlab
60KB C demo that renders a dynamic 3D rippling water grid, an Amiga-style horizontal copper-bar background gradient, and a bouncing Amiga Boing Ball above the ripple center.
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mbtaylor1982/ReSDMAC github
Verilog code to replace the Commodore SDMAC found in the A3000
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tomaszstaniak/aros-skia github
Skia (m154) for AROS x86_64 ABIv11: GCC 13.4 toolchain recipe, static SDK packages with raster, JPEG/WebP codecs and optional Ganesh over GLA
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laulandn/sdl2macos9 github
Despite the name, for MacOS 7/8/9 m68k and ppc, and AmigaOS 3 m68k
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A simple python script that takes a PNG and converts it to 16x16 sprites in Amiga VSprite format
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jasonsbeer/Amiga-N2630 github
A re-imagining of the Amiga A2630 processor card.
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watsonmw/fe2-intro github
"Frontier: Elite 2" renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on PC.
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AmigaPorts/rockbot github
An open-source, SDL based, game engine to replicate old style NES games, mostly Megaman ones, and an editor made with Qt, for custom graphics, weapons, bosses, enemies and level creation.
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damir-sijakovic/iffliction github
A small C library that detects, inspects, decodes, and converts the classic Amiga image and icon formats into modern RGBA buffers, PNG files, and (optionally) SDL_Surface objects.
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A quick demo for a first person 3D dungeon crawler for Amstrad CPC, MSX, SDL2 and Amiga
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ptitSeb/hydracastlelabyrinth github
A port to Linux (and OpenPandora / DragonBox Pyra / ODroid / PocketCHIP / GameShell / AmigaOS4 / MorphOS / Emscripten) of Hydra Castle Labyrinth (a "metroidvania" kind of game). Status: Working.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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VenKamikaze/BitRiot github
Clone / re-implementation of the Amiga Bug Bomber game
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tbdye/cnet-sdk github
Modernized CNet Amiga BBS SDK for the m68k-amigaos-gcc cross-compiler. Ports the original SAS/C-targeted v5.01 SDK (headers, library stubs, linker library, and 42 examples) to compile under Bebbo GCC, enabling CNet...
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trevornunes/uaesdl github
Amiga Emulator (SDL port for Blackberry)
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bdgscotland/amiga-game-ports github
Classic game ports to AmigaOS 3.x (68k) via SDL2 -- Caesar III (Julius), Celeste Classic, Chocolate Doom
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Ozzyboshi/bebbo-amiga-gcc github
Dockerfile for bebbo's gcc compiler for m68K Amigas
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NovaCoderX/FitzQuake github
Amiga 68k port of FitzQuake using my AmiQuake SDL port as a base