Open source projects 34 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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NovaCoderX/NovaMesa github
Software implementation of OpenGL based on Mesa v4.1 for Amiga 68k RTG
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Cinosarge/amiga-500-joystick github
A Commodore Amiga 500 Joystick implementation made with the Arduino UNO board.
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benitoss/unamiga_fpga gitlab
Implementation of Amiga 500/1200 in Altera Cyclone IV FPGA
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benitoss/UnAmiga github
Implementation of Amiga 500/1200 in Altera Cyclone IV FPGA
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alfikpl/aoOCS github
The OpenCores aoOCS SoC is a Wishbone compatible implementation of most of the Amiga Original Chip Set (OCS) and computer functionality. aoOCS is not related in any way with Minimig - it is a new and independent...
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alfishe/amidisk github
Convenient tool to create, partition and format Amiga disk images. Python and C++ cross platform implementation
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Vesuri/revs github
Amiga implementation of Revs+
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Bmiga-1200/b1200-hardware github
[WIP] Modern Amiga 1200 clone implementation using Cyclone V FPGA
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iamleeg/Amiga-Smalltalk gitlab
An implementation of Blue Book Smalltalk-80
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iamleeg/Amiga-Smalltalk github
An implementation of Blue Book Smalltalk-80
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Open Hardware implementation of the Commodore Amiga Video Hybrid
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Implementation of 99 Bottles of Beer on the Wall for the classic Amiga
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jbilander/ReBridgette github
A re-implementation of the Amiga Bridgette chip.
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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endofexclusive/astub github
Remote GDB stub with support for Amiga A500
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AmiDARK/e-Grimoire github
e-Grimoire is a multi-platform language creator/emulator.
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grahambates/uae-dap github
Debug Adapter Protocol for Amiga development with FS-UAE or WinUAE
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krozycki3/CDTV-SCSI github
SCSI expansion board for Amiga CDTV
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Ploos-AS/AmiDiag github
Clean-room diagnostic ROM and hardware test suite for classic Commodore Amiga computers.
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AMIGAbench/ZodEngine github
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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mpoelstra/amigagames github