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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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UBER CRACKING SERVICE presents NEON VECTORS: a PAL Amiga OCS/ECS cracktro in 68000 assembly - Copper gradients, 3D starfield, blitter-drawn 3D wireframe, scroller and 4-channel MOD, with generated assets, a validator...
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BigT-Amiga/misc github
Miscellaneous code collected from internet
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danamini/aura-tunnel-amiga github
Amiga 500 OCS companion to Aura Tunnel for ZX Spectrum: same ten-scene demo, native 68000, Copper, blitter, sprites and Paula.
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NEON VECTORS AGA v5: audited Amiga AGA cracktro source release with deterministic assets and validation tooling
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djayuffe/aurora-grid-a1200 github
Aurora Grid A1200: PAL AGA Amiga 1200 demo in 68000 assembly with 24-bit Copper plasma, wireframe 3D, sprite balls, scroller and generated ProTracker music.
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foxie1985/z-phosphor gitlab
Z-PHOSPHOR is a 2-minute 10 second demoscene production rendered at 3840×2160 @ 60fps using pure C on IBM z/OS. No GPU, no SIMD, no shortcuts.— every pixel computed on a z15 8562 mainframe via double-precision...
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ericde45/Jag_NorthStar github
Celebrandil's Amiga Interpol demo rebuilt on Atari Jaguar
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Amiga C Engine (ACE) hello world and VS Code windows setup
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cmericli/amos-reborn github
Cross-platform reimplementation of AMOS Basic (Amiga, 1990) — C + SDL2 + OpenGL with CRT shaders and Paula audio emulation
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geekychris/amiga_games github
Example projects and games for the AmigaBridge cross-development environment (submodule of amiga_mcp)
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stoatworks-labs/copperlist github
An Amiga cracktro emulated chip by chip, as an FFGL source for Resolume — copper bars, a blitter-drawn cube and a sine scroller from a chipset model, not drawn.
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mwulffn/AmiGalaga github
An arcade shooter port for the stock Amiga 500, written in 68000 assembly. Bring your own ROM.
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AxisOxy/Planet-Rocklobster github
The Amiga OCS Demo Planet Rocklobster by Oxyron
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codebase/amiga-game-kit github
Build real Commodore Amiga games with AI agents: C toolchain, headless emulator tests, and art, sound and video pipelines.
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A vibe-coded clone of the Space Invaders for the Amiga 500