Open source projects 209 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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3D version (with z-axis)
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Arthas1/Amiga_simple3d github
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jedimatt42/AmigaPrints github
3D prints related to Amiga Computers
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rauls/amiga-real3d github
A simple demo showcasing wireframe 3D rendering in side-by-side 3D mode.
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Arthas1/Amiga-3d-tmapping github
simple 3d engine with textures for classic Amiga
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Amiga 3D Library - A simple test implementation of how to do 3D graphics on an Amiga 500
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lindsaymeek/Poly3DRenderer github
3D cube renderer from Ancient Times (Amiga Project)
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lantus/Amiga-SpinningCube github
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Overmann/Realtime_3D_engine codeberg
Realtime 3D engine for the Amiga
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JamHam04/morphos-3d-website github
A 3D interactive landing page example project using Three.js graphics rendering
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A demonstration of Sculpt 3D's 24-bit renders, and a program to combine them.
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fredsa/amiga-1000-3d-models github
Amiga 1000
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3D cube rotation, assembly Amiga 68000
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bitplane/imagine3d-test-data github
3D objects and scenes created in Imagine 3D on the Amiga. Collected from archive.org
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neffo/amiga-blitter-3d github
My attempt at a demo effect using Amiga OCS blitter
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gidouin/amiga-stuff github
old 68000 amiga stuff I wrote on Amiga (1989+)
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stsichler/Amiga-3dPlot github
Mathematical Function Plotter for Amiga, programmed in the 90s (compile with SAS/C 6.58)
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This is the project I used to learn the basics of 3d graphics and rotation / projection. It uses fixed point math and a neat look up table for the sinus/cosinus calculations. Written back in 1989!
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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Ploos-AS/Ami3D github
Ami3D
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polluks/mii_dt github
Mii picture datatype
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A POV-Ray inspired scene featuring a Utah teapot in an Amiga setting.
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grahambates/amiga-dotsball github
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DesktopExperience/Boing codeberg
Godot demo inspired by the Boing demo from early AmigaOS.
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.