Open source projects 238 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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AmigaPorts/sdl2-amigaos4 github
See https://github.com/AmigaPorts/SDL
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AmigaPorts/SDL_old github
Automated mirror of https://hg.libsdl.org/SDL/
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BeWorld2018/SDL-mos-sdl2_net github
SDL2_Net library for MorphOS
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SDL2_mixer 2.0.4 library for MorphOS
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AmigaPorts/SDL github
Simple Directmedia Layer, 2.x / 3.x for AmigaOS 4. SDL3 is in "main" branch and SDL2 is in "SDL2" branch. SDL1 is in another repo (https://github.com/AmigaPorts/SDL-1.2).
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SDL2_image 2.0.5 library for MorphOS platform
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SDL2_gfx for 68k
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BeWorld2018/SDL_gfx github
SDL2_Gfx MorphOS platform
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gamecontrollerdb.txt for MorphOS SDL2
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SDL2_sound for 68k
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SDL2 for m68k Amiga, as a separate .library for calling into from an app rather than building it directly into the app.
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josefwegner/Hello-SDL github
Simple example of using SDL2 with OpenGL on AmigaOS4
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NovaCoderX/SDL2-NovaMesa github
Simple DirectMedia Layer 2.0 for Amiga 68k RTG
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SDL2 Image for 68k
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capehill/opengw github
SDL2/3 port of OpenGW (Open Geometry Wars) game.
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capehill/smb github
Super Methane Bros for AmigaOS 4 / SDL2.
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laulandn/sdl2macos9 github
Despite the name, for MacOS 7/8/9 m68k and ppc, and AmigaOS 3 m68k
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bdgscotland/libSDL2-amigaos3 github
SDL2 for AmigaOS 3.x on 68k — CyberGraphX/P96 video, AHI audio, Exec Task threading
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bdgscotland/amiga-game-ports github
Classic game ports to AmigaOS 3.x (68k) via SDL2 -- Caesar III (Julius), Celeste Classic, Chocolate Doom
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VenKamikaze/BitRiot github
Clone / re-implementation of the Amiga Bug Bomber game
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pizslacker/boing-ball github
A self-contained 20KB C program using SDL2 that replicates the famous 1985 Amiga Boing Ball demo.
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pizslacker/boing-ball gitlab
A complete, self-contained 20KB C program using SDL2 that replicates the famous 1985 Amiga Boing Ball demo.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/linuxdemo github
36KB optimized C demoscene binary + 64KB sound loop, showing off classic Amiga demoscene-like graphics in 100KB.
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.