Search the community web
Full-text search inside the pages of Amiga forums, wikis, archives and personal homepages. The crawler reads them slowly, a few pages per site each week: where is the rest?
1003 pages
-
Using the VERTB interrupt on the Amiga - Stash of Code
https://www.stashofcode.com/using-the-vertb-interrupt-on-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
-
hewco.uk
https://www.hewco.uk/
…Get Turbo Rascal Bitmaps and Sprites on a Vic 20 VBM Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and…
-
hewco.uk
https://www.hewco.uk/games
…Get Turbo Rascal Bitmaps and Sprites on a Vic 20 VBM Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and…
-
Blitz:Object types - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3AObject_types
…number of sprites available in slice _numcolours.w ;08: number of colours available in slice _bitplanes.l ;10: pointer to address in copper list of bitplane MOVEs _sprites…
-
Scoopex "TWO": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-two-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
-
LowRes Coder | Timo Kloss
https://timokloss.inutilis.com/works/lowres-coder/
…Additionally it offers “sprites”, bitmap images layered on top of the standard pixel buffer. The sound system consists of three custom sound generators with different waveforms and modulation…
-
A-Steroids by ELECTRIC BLACK SHEEP
https://electricblacksheep.itch.io/a-steroids
…So the game doesn't contains any sprites or textures . The entire gfx is generated. controlls: w or up - forward s or down - backward a or left - turn…
-
redlabour - itch.io
https://itch.io/profile/redlabour
…The graphics are poor, and the performance is atrocious whenever multiple sprites are in motion. My advice to everyone: stay away, and don't be fooled by the…
-
Scoopex "ONE": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-one-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
-
Tile ID flags - Plutiedev
https://www.plutiedev.com/tile-id
…pick layer priority (0 = low, 1 = high) For the tilemaps the effects are applied per tile, while for sprites the effects are applied to the whole sprite (e…
-
Steffest mobile
http://m.stef.be/28339
…I provided some graphics (logos, sprites) and some overall design. All credits to GigaBates , though ... quite amazing what he manages to squeeze out of a humble Amiga 500…
-
http://amigan.yatho.com/e1-equates.inc
http://amigan.yatho.com/e1-equates.inc
…5: sprites #0/#1 collision ; bit 4: sprites #0/#2 collision ; bit 3: sprites #0/#3 collision ; bit 2: sprites #1/#2 collision ; bit 1: sprites #1/#3…
-
Released! - Blastaway by RETREAM
https://retream.itch.io/blastaway/devlog/109525/released
…Genre Action , Shooter Tags 16-bit , 2D , arena , maze , Monsters , Pixel Art , Retro , Sprites , Top-Down Languages English Accessibility Configurable controls More posts History Jul 31, 2022 v1…
-
Scoopex "THREE": The coding of a trainer menu for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-three-the-coding-of-a-trainer-menu-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
-
Desire "ONE": The coding of a BBS-intro for the Amiga - Stash of Code
https://www.stashofcode.com/desire-one-the-coding-of-a-bbs-intro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
-
SCA presents: Karate Kid II (Released 1987-07)
https://www.sca.ch/amiga/cracks/KarateKid2-SCA.html
…BTW, all the stars are sprites :) Scroll: IT IS DONE ! THE MEGA-MIGHTY SWISS CRACKING ASSOCIATION IN COOPERATION WITH BIG APPLE PRESENT: KARATE KID II™️ CRACKED IN JULY…
-
Testing complete! - Blastaway by RETREAM
https://retream.itch.io/blastaway/devlog/109406/testing-complete
…Genre Action , Shooter Tags 16-bit , 2D , arena , maze , Monsters , Pixel Art , Retro , Sprites , Top-Down Languages English Accessibility Configurable controls More posts History Jul 31, 2022 v1…
-
Great Fighters on Inappropriate Systems - Nostalgia Nerd
https://www.nostalgianerd.com/piss-poor-ports-fighters/
…Chunky sprites. Detailed backgrounds. Fast Movement and spot on effects. This resulted in a visceral sensation of actually being a part of the fight, and it was great…
-
Sonic on Amiga: Aonic Green Hill Zone demo released | Retro-Gamers.it
https://www.retro-gamers.it/en/news/aonic-sonic-amiga-green-hill-zone-demo/
…The foreground uses five bitplanes which, combined, allow a total of 32 colours shared between scenery and sprites. The background uses another 16 colours and linked AGA sprites…
-
DOS Arena Game -- Super Alpha Version - The Industrious Rabbit
https://theindustriousrabbit.com/blog/2024-03-05-dos-arena-game-super-alpha-version/
…It also has unit tests using CuTest , inline assembler, and compiled sprites built using Ruby. Take it for a spin if you like. Downloadable files are in the…
-
Skinvaders by ELECTRIC BLACK SHEEP
https://electricblacksheep.itch.io/skinvaders
…This prevent the possibility to display it in a workbench window. (Windowed or fullscreen, Without this technique so many enemies on individual sprites would make the game very…
-
Metal Gear MegaDrive v1.1 - Metal Gear - MegaDrive Port by Hoffman
https://h0ffman.itch.io/metal-gear-md/devlog/947695/metal-gear-megadrive-v11
…Bug in the sprite saving routine where it would save the sprites twice. Added missing credit for Toni Galvez Files TTE26-MetalGearMDv1.1.zip 634 kB May 18…
-
TecnoballZ AGA
https://amiga.tlk.fr/fr/games/TecnoballZ-AGA
…utilisation des instructions 68020, des sprites de 64 pixels de large, de la palette 16 millions (au lieu de 4096 couleurs), de la mémoire supplémentaire (les Amiga 1200…
-
FishLane 1.2 for C64 released - FishLane (C64) by TooIzzi
https://tooizzi.itch.io/fishlane-for-c64/devlog/1360610/fishlane-12-for-c64-released
…In this version, I made many improvements to the game’s interface, enhancing the sprites and background elements. I also balanced the gameplay, and it turned out really…
-
Devlog - CabrioLand by Fabrizio Radica
https://fabrizioradica.itch.io/cabrioland/devlog
…I completely redesigned the car sprites to improve proportions, readability and the overall retro arcade look. Traffic cars are no longer flat either: they now use ded... Continue…