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4598 pages
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roff(7) - OpenBSD manual pages
http://man.openbsd.org/roff.7
…Input lines beginning with the control character ‘.’ are parsed for requests and macros. Such lines are called “request lines” or “macro lines”, respectively. Requests change the processing state…
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LineageOS 20 | vware
https://www.vware.at/lineageos-20/
…vware stuff by Georg Veichtlbauer Home Projects NetInventory WinUAE Help Tools Nostalgia Clan Tools Nostalgic Tools Source Code Donate Hall of Fame About History Privacy Policy LineageOS 20…
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A Beginner's Guide to Amiga E - String Handling and I/O
https://cshandley.co.uk/JasonHulance/beginner_160.html
…two of which read data line-by-line and two which read all the file at once. Of the two which read line-by-line, one manipulates the…
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WORLD (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/world87/msx-world87.html
…Modify the line #110 as follows then delete the line #1020. Issue 2: The rock's graphics seems corrupt. My suggestion: Modify the lines #20140~20170 as follows…
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LineInput | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/dos/line-input
…See Also dos.library/Open() , dos.library/Input() Implementation The original 68020 assembly implementation: ; (15-Feb-1995) --- len = LineInput(buffer, chars, Handle) (a0/d0,d1) _LVOLineInput tst.l…
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man(7) - OpenBSD manual pages
http://man.openbsd.org/man.7
…Line macros are only scoped to the current line (and, in some situations, the subsequent line). Block macros are scoped to the current line and subsequent lines until…
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"Swine" & "DUV" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/swine/msx-swine.html
…Particular attention should be paid when typing the lines below. You should also pay attention when typing the lines #20 and #240, but I dare not show them…
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Unar and Lsar | Command Line Tools for The Unarchiver
https://theunarchiver.com/command-line
Home Products The Unarchiver Archives Xee 3 Command Line Tool Support Command line tools The Unarchiver is a macOS app, but the underlying unarchiving code can run on…
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ANIMATION statment | kytschBASIC
https://kytschbasic.org/reference/ANIMATION
…Example SCREEN "show_me" RGB 0,0,0 BITMAP 0,0,640,480 RGB 255,0,0 LINE 120,120,120,200 LINE 180,120,180,200 LINE…
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Micom Basic Magazine 1987 August issue (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1987/msx-micom8708.html
…Joystick support: "STICK(0)" is found in the line #210. "STRIG(0)" is found in lines #160, #200, #1150, #1340 and #1650. The quickest way is to simply…
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BITMAP statment | kytschBASIC
https://kytschbasic.org/reference/BITMAP
…Example SCREEN RGB 0,0,0 BITMAP 0,0,640,480 RGB 255,0,0 LINE 120,120,120,200 LINE 180,120,180,200 LINE 120,160…
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"Great Fishing", "Kappaman" & "Tape Read Error!" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/gfishing/msx-gfishing.html
…Particular attention should be paid when typing lines below. Information of the line #2130 was presented by the August 1984 issue. In addition, modify following lines: The line…
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ROM extraction | FPGAArcade
https://www.fpgaarcade.com/rom-extraction/
…Each input is either 0 or 1, depending on the presence of a word line transistor: No word line transistor –> ‘0’ Word line transistor present –> ‘1’ The other…
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Line Up – Kickstart – Amiga Expo
https://www.amigashow.com/index.php/line-up/
Home Schedule Plan Your Visit Traders Enquire about Trading First Name * Email Address * Phone Number Message 0 / 180 Submit Sponsor Enquire about Sponsorship First Name * Email Address * Phone…
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Color space linearity and gamma correction
http://nuclear.mutantstargoat.com/blog/01d-colorspace_linearity_gamma.html
Color space linearity and gamma correction John Tsiombikas nuclear@mutantstargoat.com 26 October 2012 Ok so it's a well known fact among graphics practitioners, that pretty much…
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Display - WinUAE Help 4.0
https://winuaehelp.vware.at/gui/display.html
…Centering ¶ Checking the boxes will cause the Amiga output to be centered on the configured screen Line mode ¶ Single draws every line once. Double draws every line twice…
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Condiciones de una sola línea en ruby, python y php. Operadores ternarios. – La bitácora de FreeMEM by Francisco Tapias Bravo
https://freemem.space/condiciones-de-una-sola-linea-en-ruby-y-en-python/
…Francisco Antonio Tapias Bravo 6 agosto, 2012 No hay comentarios condiciones python ruby Para hacer condiciones de una sóla línea, se pueden usar en ruby y python estructuras…
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How to code a sine scroll on Amiga (4/5) - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-4/
…When line [ SCROLL_Y+SHADOW_DY ] is reached, the address of the line in bitplane 2 becomes that of the line in bitplane 1 minus SHADOW_DY lines…
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Line drawing 1 - Bresenham's Algorithm | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-linedraw/
Search Mark Wrobel Mark Wrobel Home Posts Projects Contact Light Dark Automatic Line drawing 1 - Bresenham's Algorithm Aug 5, 2022 13 min read Bresenham - Amiga Machine Code…
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how to make button with 2 lines with centered text in ? | OS4 Coding
https://os4coding.net/forum/how-make-button-2-lines-centered-text
…2010-11-30 15:30 how to make button with 2 lines with centered text in ? For some design reassons i need to make button with 2 lines…
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Hunk File Format - Amiga Development
https://amiga-dev.wikidot.com/file-format:hunk
…num_lines = read_uint32 ( f ) line_info = [] line_number_sum = 0 file_offset_sum = debug_base while len ( line_info ) < num_lines : def _read_hcln_value ( f ) : value…
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Amiga Machine Code Letter XII - Vertical Scaling Using the Copper | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-rotate/
…The first line on the screen, is read from address 0 in the bitplane. At the end of the line, a new start address for line two, on…
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Styling checkbox and radio input, the fun way. | NEOART Costa Rica
https://www.neoartcr.com/articles/css-radio.htm
…linear-gradient(#fff, #fff) , linear-gradient(#707071, #707071) , linear-gradient(#f7f7f8, #ddddde) ; background-position : 4px 4px , 3px 3px , 0 0 ; background-size : 4px 9px , 6px 11px , 100% 100…
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agent-0root · ROOT0 · UD0
https://davidwise01.github.io/agent-0root/
…B hears gate+direction + reads the witness, reconstructs, reports the **checksum** + whether it arrived **intact** (pass `voice` to simulate a tamper) | | `GET /v1/limen/exchange?line=...` | same, clean…
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"Ao no Machi no Bokensya" (MSX2 game) & "Sabaku no Aru Kuni" (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1992-/msx-sabaku.html
…As a result, the coordinates of certain locations have been changed, which are described below (the lines #24, #76 & #77). (Sorry, REM lines have been omitted.) The line…