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4071 pages
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Movem - Sokoban
http://alexhedley.com/movem-web/
…Dux ↩ ↺ ▶ 💡 ☰ 0 0 0 0 0 0 0 0 0 1 ▲ ◀ ▶ ▼ LEVELS Back LEVEL COMPLETE! Level 1 Moves: 0 Pushes: 0 Enter your name: Next Level Menu HI…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/init/
…move.l #Z80Code,a0 ; Load address of data into a0 move.l #$00A00000,a1 ; Copy Z80 RAM address to a1 move.l #(Z80CodeEnd-Z80Code-1),d0 @CopyZ80: move…
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Amiga Machine Code Letter X - More CLI | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter10-cli-continued/
…bsr opendos ; go to opendos() to open the DOS library moveq #40,d0 ; move 40 into d0 lea.l input,a0 ; move input address into a0 bsr readchar…
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Amiga Machine Code Letter XI - The Mouse | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter11/
…The mouse subroutine call calcmouse twice to get the relative directional movements of the x and y counters. These movements are then mapped to pixel coordinates by the…
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Amiga Machine Code Letter X - Trackdisk | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter10-trackdisk/
…lea.l buffer,a0 ; move buffer address into a0 move.l #0,d0 ; move 0 into d0 (diskStation = internal drive) move.l #0,d1 ; move 0 into d1…
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Amiga Machine Code Letter VII - Blitting and Scrolling | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter7/
…Resolution 352*256 with 1 bitplane move.w #$1200,$dff100 ; BPLCON0 use 1 bitplanes (2 colors) move.w #$0000,$dff102 ; BPLCON1 scroll move.w #$0000,$dff104 ; BPLCON2 video…
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Amiga Machine Code Letter XI - Fizzle Fade | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter11-fizzle/
…move.w #$0080,$dff096 ; restablish DMA's and copper move.l $4,a6 move.l 156(a6),a1 move.l 38(a1),$dff080 move.w #$80a0,$dff096 rts…
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Timings
https://savourysnax.github.io/Project-Ami/2009/08/27/timings.html
…So what about for instance MOVE.W #1000,d0, well same process and that gives us 12 which removing the cost of the move gives me 4*280ns…
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Amiga Machine Code Letter XII - Vertical Scaling Using the Copper | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-rotate/
…cmp.w d0,d1 beq.s loop1okb move.w #-40,(a1)+ addq.w #1,d0 bra.s loop1b loop1okb: moveq #0,d4 sub.l d5,d4 moveq #0…
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DMA transfer - Plutiedev
https://www.plutiedev.com/dma-transfer
…lea (VdpCtrl), a0 ; Write DMA length move.w #VDPREG_DMALEN_L, d6 move.b d0, d6 move.w d6, (a0) lsr.w #8, d0 move.w #VDPREG_DMALEN…
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Amiga Machine Code Letter III - Copper Revisited | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter3-copper-revisited/
…move.w #$01A0, $DFF096 ; disable sprite, copper, and bitplane DMA's lea.l copperlist, A1 ; put the address of the copperlist into a1 move.l A1, $DFF080 ; move…
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3.2.3 chooser.gadget bug report | AmigaOS 3 Developer
https://developer.amigaos3.net/forum/160-323-choosergadget-bug-report
…2a6a 0064 movea.l $64(a2),a5 4063e4a4 : *3c2d 000e move.w $e(a5),d6 4063e4a8 : 48c6 ext.l d6 4063e4aa : 3a2d 000c move.w $c(a5),d5…
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AMAL bank | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/banks/amal.html
…1 , "file" : "amal-program001.amal" } ], "movements" : [ { "index" : 0 , "name" : "Walk" , "file" : "amal-movement000.json" } ] } Field reference Top level Field Type Description type string Always "Amal" bankNumber integer Bank…
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Basic Sprite Animation - Back to Amiga Dev Hub
https://ginnov.github.io/littlethings/amiga/tutorials/sprite_basic.html
…lea CUSTOM,a5 ; --- Save old interrupt vector and disable interrupts --- move.l LVL3_INT_VECTOR.w,old_int_vector move.w #$7FFF,INTENA(a5) ; Disable all interrupts ; --- Wait…
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DrawBox | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/graphics/draw-box
…See Also graphics.library/Draw() Implementation The original 68020 assembly implementation: ; (15-11-1994) --- DrawBox(rp, left, top, width, height) (a1,d0,d1,d2,d3) _LVODrawBox movem.l…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/mandelbrot/
…move.l #$0000FFFF,d1 ; color $00BBGGRR move #80,d0 ; set pen color D1 TRAP #15 move.w #10,d1 ; x move.w #10,d2 ; y move #82,d0…
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Life of LiveForIt: 680x0 assembly
http://lifeofliveforit.blogspot.com/search/label/680x0%20assembly
…LEA DOS(pc),A1 MOVE.l #0,D0 MOVE.l EXECBASE,a6 jsr OldOpenLibrary(a6) move.l d0,DOSBASE beq.s .Out move.l #msg_start,d1 moveq…
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PC move old files to new PC setup. – Leave Reality Studio
https://leavereality.uk/product/pc-move-old-files-to-new-pc-setup/
…Home / Services / PC move old files to new PC setup. PC move old files to new PC setup. £ 65.00 PC move old files to new PC setup…
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Page has moved
https://www.retro-kit.co.uk/CodeClub/index.html
Click here...
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1988 called: SetRGB4 has a strange bug
https://heckmeck.de/blog/1988-called-setrgb4-has-a-strange-bug/
…move.l ib_ActiveScreen(a5),a5 lea sc_ViewPort(a5),a0 moveq #3,d0 ; n moveq #7,d1 ; r moveq #8,d2 ; g moveq #9,d3 ; b move…
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Getting Started | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/getting-started
…assembly/assemblybase.i SECTION main,CODE Start: ; Open assembly.library v41+ move.l 4. w,a6 ; ExecBase lea AssemblyName(pc),a1 ; library name moveq # 41 ,d0 ; minimum version…
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Fireworks!
https://heckmeck.de/demoscene/fireworks/
…lea .text(pc),a0 ; 41fa 000e move.l a0,d1 ; 2208 .text dc.b 'Text...',0 If your data has an even number of bytes you can use…
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Moves - projects of movements and dance
https://via.bckrs.de/moves/ndk2007.htm
Die Nacht der Klänge 2007 Bewegungsfreiheit? Die Nacht der Klänge ist eine Veranstaltung des ästhetischen Zentrums der Uni Bielefeld. Es ist ein Sammelsurium verschiedener Darbietungen die irgendwas mit…
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ReAllocVec | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/exec/realloc-vec
…CopySo move.l a2,a0 ; old memoryBlock move.l a3,a1 ; new memoryBlock jsr _LVOCopyMemQuick(a6) move.l a2,a1 move.l -(a1),d0 jsr _LVOFreeMem(a6) jsr…
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Horizontal Sine Shifting | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-wave/
…move.w #$4000,$dff09a ; INTENA disable interrupts move.w #$01a0,$dff096 ; DMACON disable bitplane, copper, and sprites lea.l screen(pc),a1 ; move screen address into a1 move…