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disasm | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/commands/disasm.html
…PNG + JSON portamos disasm Sprites.Abk output/sprites.json # Export as IFF ILBM instead of PNG portamos disasm --ilbm Sprites.Abk output/sprites.json # Export a music bank…
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Space Game
https://bitplane.net/dev/amos/space-game/
…3D sprites made in Imagine 3D though, which was fun. 🪐 download
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Fatal Mission 2
http://tilemap.co.uk/fm2.html
…The 8 hardware sprites can be reused up to 100 times in one frame * Enemy ships a bit tough, or your weapons too weak I have put both…
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Fatal Mission 2
http://www.tilemap.co.uk/fm2.html
…The 8 hardware sprites can be reused up to 100 times in one frame * Enemy ships a bit tough, or your weapons too weak I have put both…
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Blitz:Blitz Mode - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3ABlitz_Mode
…For using sprites for example, you will want to allocate 32 pens, even if you're only using an eight-colour, three-bitplane display, because the sprites use…
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http://amigan.yatho.com/a-equates.inc
http://amigan.yatho.com/a-equates.inc
…colours of tile set 0 ; bits 2..0: (inner) bkgrnd colour (inverted GRB) SPRITES23CTRL equ $19FA ;(-/W) ; bit 7: 0 = sprite #2 double-height ; 1 = sprite #2 normal…
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Hyper Pyxel – Pixel Paint directly in your browser.
https://hyperpyxel.com/
…HYPER PETSCII C64 and X16 Sprites January 11, 2021 Currently in the holidays I made a hack for exporting tiles as C64 sprites. At the same time I…
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Silver Snail (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/ssnail/msx-ssnail.html
…In the line #800 of the second file (SNAIL-B.FDG) , the "four sprites are enlarged by a factor of two and connected together" process is performed. However…
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Nameless Algorithm: Game Audio
https://namelessalgorithm.com/game_audio/blog/history/
…It is based on tiles and sprites, and uses a fixed 16-color palette. It was also the video controller that introduced the term sprites. TMS9918 Palette The…
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Blagger » Codetapper's C64 Site
https://codetapper.com/c64/games/blagger/
…Maximum of 8 sprites per screen (therefore no sprite multiplexer required) 30 levels stored in memory (uncompressed) 128 tiles for the entire game (static palette) 48 sprites in…
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Stardust » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/stardust/
…The sprite layer retrieves graphics from the following spritesheet: The game overwrites the score and energy sprites as points increase of the energy decreases. There are many more…
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Ami - News
https://savourysnax.github.io/Project-Ami/page6/
…Oh and I fixed the problem with the prefs application, I accidently made an instruction privaledged when it should not have been. (Savoury SnaX) 14 Aug 2009 Sprites…
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Free Form Sprite Layer | Power Programs
https://www.powerprograms.nl/amiga/spr-layer.html
…the Copper racing the beam to display more sprites. It's still possible to reload/reposition even more sprites at this point, but I stopped as the screen…
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Amiga » Codetapper's Amiga Site
https://codetapper.com/amiga/
…Enjoy! News Stunt Car Racer 18/12/2023 Geoff Crammond used sprites for the top of the tyres to give the impression of a faster frame rate. Geoff…
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Chipset - WinUAE Help 4.0
https://winuaehelp.vware.at/gui/chipset.html
…Sprites Only Collision detection between sprites only enabled. Sprites and Sprites vs Playfield Collision detection between Sprites and background graphics. Full enables all levels of collision detection. HINT…
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The SEUCK Vault
http://www.seuck.retrogaming64.com/menus.html
…MAIN MENU EDIT SPRITES - S EDIT OBJECTS - O EDIT BACKGROUND - B EDIT SFX - F EDIT PLAYER LIMITATIONS - P EDIT ATTACK WAVES - A EDIT LEVELS - L EDIT FRONT END…
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Amiga Machine Code Letter V - Sprites | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter5-sprites/
Search Mark Wrobel Mark Wrobel Home Posts Projects Contact Light Dark Automatic Amiga Machine Code Letter V - Sprites Feb 16, 2019 7 min read Amiga Machine Code - Letter…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/galaxian/
…ALIENS / BULLETS - SPRITES alien >(") < < - sprite player --> | ' < - bullet bullet ' sprites sprite GALAXIP - TILES A |- galaxip [ ] | x offset ()'|'() | Alien sprites are 16x16 with 2 bitplanes, and has x/y-flipping…
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Uncategorized – Hyper Pyxel
https://hyperpyxel.com/?cat=1
…At the same time I also worked on a “C64 CONSOLE” where you can test out the sprites by copy-pasting them there as a “Basic” program. I…
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CursorKeys – Hyper Pyxel
https://hyperpyxel.com/?author=1
…At the same time I also worked on a “C64 CONSOLE” where you can test out the sprites by copy-pasting them there as a “Basic” program. I…
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Photon Storm » Phaser
https://photonstorm.com/phaser
…Sprites Sprites are the life-blood of your game. Position them, tween them, rotate them, scale them, animate them, collide them, paint them onto custom textures and so…
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Photon Storm » Blog Archive » Announcing Phaser (Flixel HTML5) and our Adobe Max session
https://photonstorm.com/phaser/announcing-phaser-flixel-html5-and-our-adobe-max-session
…Cameras Multiple world cameras that can scale, rotate, flash, shake, alpha and track sprites around the game world. Sprites All sprites have physics properties including velocity, acceleration, bounce…
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The S3 AmigaBasicShape class — AmigaBasicShape • AmigaFFH
https://pepijn-devries.github.io/AmigaFFH/reference/AmigaBasicShape.html
…blitter objects and sprites. Details Amiga Basic used a specific format to store bitmap images that could be displayed using Basic code. Both sprites and blitter objects can…
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Amiga Archives - Stash of Code
https://www.stashofcode.com/category/amiga/
…use some online translator) and source code here Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Displaying sprites and BOBs on the Amiga (OCS…
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LowRes NX | inutilis
https://www.inutilis.com/portfolio/lowres-nx/
…APPLICATIONS · FEATURED · IOS · Windows · Mac · LowResNX · 2017-2020 Program in the classic BASIC language and create sprites, tile maps, sound and music with the included tools. As a…