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The Haujobb Amiga Framework
https://www.dig-id.de/amiga/framework/
…file wos#?.s in file sub/wos_defines.i in file sub/wos_copperlists_v#?.s in dir sub/chunky/sources in file sub/chunky/sources/makefile Part…
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Belgian Amiga Club
http://www.amigaclub.be/blog/steffest?order=reverse
…The "slowness" is not the copper, by the way, it's the C code that has to calculate the correct copperlist index of each position. I probably should…
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Horizontal Sine Shifting | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-wave/
…l 38(a6),$dff080 ; copinit ptr to copper start up list restore workbench copperlist move.w #$8020,$dff096 ; DMACON enable sprite rts ; return from subroutine initcop: ; initialize copper…
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Steffest Digitale Pulptuur
http://blog.stef.be/
…The "slowness" is not the copper, by the way, it's the C code that has to calculate the correct copperlist index of each position. I probably should…
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Steffest Digitale Pulptuur
http://blog.stef.be/?28343=
…The "slowness" is not the copper, by the way, it's the C code that has to calculate the correct copperlist index of each position. I probably should…
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Steffest Digitale Pulptuur
http://blog.stef.be/?28342=
…The "slowness" is not the copper, by the way, it's the C code that has to calculate the correct copperlist index of each position. I probably should…
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Steffest Digitale Pulptuur
http://blog.stef.be/?28339=
…The "slowness" is not the copper, by the way, it's the C code that has to calculate the correct copperlist index of each position. I probably should…
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An interview with Martin Pedersen » Codetapper's Amiga Site
https://codetapper.com/amiga/interviews/martin-pedersen/
…read joystick, move all baddies, sort them into Y coordinate order, restore backgrounds behind all blitted baddies, save backgrounds behind current positions, copy into copperlist etc). I'm…
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The Starfield Effect | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-starfield-effect/
…l 38(a6),$dff080 ; copinit ptr to copper start up list ; restore workbench copperlist ; end restore workbench copper move.w #$8020,$dff096 ; DMACON - enable sprite rts ; exit program…
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How to code a sine scroll on Amiga (1/5) - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-1/
…l #$10002,d1 movea.l $4,a6 jsr -198(a6) move.l d0,copperlist ;Same thing for the bitplanes move.l #(DISPLAY_DX*DISPLAY_DY)>>3,d0 move…