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4228 pages
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Keymap - Lite XL
https://lite-xl.com/user-guide/keymap/
…move-lines-down Ctrl + Down doc:move-lines-up Ctrl + Up doc:move-to-end-of-doc Ctrl + End doc:move-to-end-of-line End doc:move…
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macOS Keymap - Lite XL
https://lite-xl.com/user-guide/macos-keymap/
…move-to-next-block-end Cmd + ] doc:move-to-next-char Right doc:move-to-next-line Down doc:move-to-next-page Page Down doc:move-to…
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M68K InstructionsM68K Instructions
https://asm-editor.specy.app/documentation/m68k/instruction
…exg ext extb illegal jmp jsr lea link lsd lsl lsr move movea movem movep moveq muls mulu nbcd neg negx nop not or ori pea rod rol…
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How to code a sine scroll on Amiga (3/5) - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-3/
…move.w #4*(LINE_DY-LINE_DX),BLTAMOD(a5) move.w #4*LINE_DY,BLTBMOD(a5) move.w #DISPLAY_DX>>3,BLTCMOD(a5) move.w #DISPLAY_DX>>3…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/structure/
…move.w #$7,d0 ; int x = $7 move.w #$F000,d1 ; int y = $F000 add.w d0,d1 ; y += x lea str,a0 ; char *s = str move.b…
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Setting up the VDP - Plutiedev
https://www.plutiedev.com/vdp-setup
…move.l d0, (a1) dbf d1, @ClearVram ; Clear CRAM move.l #CRAM_ADDR_CMD, (a0) move.w #(CRAM_SIZE/4)-1, d1 @ClearCram: move.l d0, (a1) dbf…
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Radical Moves 2 community - itch.io
https://scattergoodstudios.itch.io/radical-moves-2/community
…games Game development Assets Comics Sales Bundles Jobs Tags Game Engines Radical Moves 2 Radical Moves 2026 Style · By ScattergoodStudios Add to collection game Community Community Search New…
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EA multitap - Plutiedev
https://www.plutiedev.com/ea-multitap
…d1 will swap ; between $40 and $00 (remember ; we used moveq earlier!) swap d1 dbf d0, @Loop ; Z80 can run again now ResumeZ80 ; We're done rts ; The…
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Amiga Machine Code Letter II - Part 1 | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-part2/
…The destination bits determines the operation size of the move, i.e. what size of data to move. We can move a byte , a word (two bytes ), and…
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SCA presents: Army Moves Trainer (Released 1987-04-28)
https://www.sca.ch/c64/cracks/armymoves-trainer.html
…Army Moves Trainer Type: Crack Date: 1987-04-28 Publisher: Imagine Cracker: Big Apple, Saturnus the Invincible, Smith the Software-Pope Csdb: http://csdb.dk/release/index.php…
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Playstation 3 | Pimp my retro handheld
https://www.pimyretro.org/game-selections/games-selection-playstation-3/
…PlayStation Move Heroes Action PS Move No n/a Requires PS Move. Crossover featuring Jak, Ratchet and Sly. Puppeteer Platformer DS3 / PS Move Yes n/a A highly…
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RevertMem | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/exec/revert-mem
…dc.b "ABCD" ; move.l assemblybase,a6 lea test ,a0 lea 4 (a0),a1 moveq #TYPEF_WORD,d0 JSR _LVORevertMem(a6) ; ; After the call to RevertMem() you will…
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Ami - News
https://savourysnax.github.io/Project-Ami/page4/
…So what about for instance MOVE.W #1000,d0, well same process and that gives us 12 which removing the cost of the move gives me 4*280ns…
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Tutorial game: let’s move around (part 7) – LemonSpawn
https://lemonspawn.com/turbo-rascal-syntax-error-expected-but-begin/turbo-rascal-se-tut...
…Player movement Next up, we’ll be adding joystick support. Joystick programming is acutely easy to implement in Turbo Rascal SE: procedure MovePlayerSprite(); begin joystick(); player_x:=player…
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AllocNode | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/exec/alloc-node
…move.l d0,a5 ; A5 = (struct Node *) move.l d4,(a5)+ ; A5 = True address to return... move.b d2,LN_TYPE(a5) ; INITIALIZE THE NODE move.b d3…
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Pipeline Optimization for 68040/68060 CPUs - c2p.library by alimede
https://alimede.itch.io/c2plibrary/devlog/1190094/pipeline-optimization-for-6804068060-cpus
…Interleaved MOVE.L The new approach uses individual move.l instructions to read chunky data in smaller chunks, interleaved with register manipulation instructions. While one move.l is…
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Amiga Machine Code Letter IV - DMA Revisited | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter4-dma-revisited/
…move.w #$01a0,$dff096 ; DMACON, disable bitplane, copper, sprite move.w #$1200,$dff100 ; BPLCON0, enable 1 bitplane, enable color move.w #0,$dff102 ; BPLCON1 (Scroll) move.w #0…
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FreeListName | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/exec/free-list-name
…FLNCont move.l (a4),a1 move.l (a1),d0 beq.s FLNLst ; Go free the List structure move.l a1,a5 ; Save for FreeMem() move.l a4,a0…
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AmiTradeCenter - we moved over to another IRC-server
http://amitradecenter.net/20001121.html
we moved over to another IRC-server This is what ingo wrote on the 21st november in the ATC-mailinglist: Hi all, for those who are interested, the…
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CheckFile | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/dos/check-file
…See Also dos.library/IoErr() , dos.library/Fault() , dos.library/PrintFault() Implementation The original 68020 assembly implementation: ; (02-Mar-1995) --- error = CheckFile(filename,buffer) (a0/a1) _LVOCheckFile movem…
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Army Moves (Pelit 1987) - review
https://solvalou.com/pelit/1987-armymoves
…Army Moves on mielikuvitukseton ja kuiva peli. Army Moves 1987 Permalink Ocean is churning new games out onto the market at such a rate that it can only…
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Playstation 4 | Pimp my retro handheld
https://www.pimyretro.org/game-selections/playstation-4/
…Superhot VR Puzzle / Shooter Required Move 4 GB No No No Time moves only when you move. Takeover Beat 'em up No DS4 3 GB No No No…
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CloneRastPort | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/graphics/clone-rast-port
…See Also AllocRastPort exec.library/FreeVec() Implementation The original 68020 assembly implementation: ; (25-Oct-1994) --- clonerp = CloneRastPort(rp) (a0) _LVOCloneRastPort movem.l d2/a3-a6,-( sp ) move.l…
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ADZ one - Amiga demos and intros ressource - http://adzone.free.fr
http://adzone.free.fr/hmdtcp.htm
…33 Polka brothers - Zinko Crystal & Movement & Rednex - The fishing trip part III invit Flying Cows Inc - Dupa Movement - Julemand! Outlaws - 64K Movement - A movement screen Hemoro�ds T…
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CheckSum | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/dos/check-sum
…See Also assembly/asmdos.h Implementation The original 68020 assembly implementation: ; (15-Feb-1995) --- CheckSum(buffer,type) (a0,d0) _LVOCheckSum movem.l d0-d1/a0-a1,-( sp ) tst…