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The S3 AmigaBasicShape class — AmigaBasicShape • AmigaFFH
https://pepijn-devries.github.io/AmigaFFH/reference/AmigaBasicShape.html
…blitter objects and sprites. Details Amiga Basic used a specific format to store bitmap images that could be displayed using Basic code. Both sprites and blitter objects can…
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Amiga Archives - Stash of Code
https://www.stashofcode.com/category/amiga/
…use some online translator) and source code here Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Displaying sprites and BOBs on the Amiga (OCS…
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LowRes NX | inutilis
https://www.inutilis.com/portfolio/lowres-nx/
…APPLICATIONS · FEATURED · IOS · Windows · Mac · LowResNX · 2017-2020 Program in the classic BASIC language and create sprites, tile maps, sound and music with the included tools. As a…
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Frequently Asked Questions - Plutiedev
https://www.plutiedev.com/faq
…for translucent water or for a sky gradient) Up to 80 sprites on screen Up to 20 sprites or 320px per line (whichever is hit first) Only 80…
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K240 Executable Files - Amiga Development
https://amiga-dev.wikidot.com/project:k240-executable-files
…In the WHDLoad version, the sprites are visible from offset 256252 in the main game executable, immediatly following a large area of zero'd data. These sprites are…
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Downloads — Yawning Angel Retro
https://www.ya-retro.co.uk/downloads
…AMOS Serial Comms - 2 Amigas Video Code bundle (zip file) AMOS Serial Comms Video Code bundle (zip file) AMOS Rainbows Video Code bundle (zip file) AMOS Hardware Sprites…
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LowRes NX | Timo Kloss
https://timokloss.inutilis.com/works/lowres-nx/
…Program in the classic BASIC language and create sprites, tile maps, sound and music with the included tools. As a beginner you will quickly understand how to create…
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APOLLO 68080 - High Performance Processor
http://www.apollo-core.com/index.htm?page=chipset
…Amiga Chipset Graphic Audio Sprites 3D Acceleration Super AGA chipset The most advanced Amiga chipset The fundamental idea behind the Amiga chipset is that it operates using DMA…
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APOLLO 68080 - High Performance Processor
http://www.apollo-core.com/index.htm?page=chipset&tl=0
…Amiga Chipset Graphic Audio Sprites 3D Acceleration Super AGA chipset The most advanced Amiga chipset The fundamental idea behind the Amiga chipset is that it operates using DMA…
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Libra – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/libra/
…positions (11 sprites at TBL_34A40) 2F69B 06 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F69C 00 15 sets Y-positions (11 sprites at TBL_34A44…
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Michał Siejak | GRUB 3D
https://www.siejak.pl/projects/grub3d
…Experimental support for non-animated sprites is present in the code but not used in the demo level. Levels are defined as C arrays directly in the source…
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Interactive Sprites: Joystick Control - Back to Amiga Dev Hub
https://ginnov.github.io/littlethings/amiga/tutorials/joystick.html
PROJECTS TUTORIALS RESOURCES ABOUT Interactive Sprites: Joystick Control Moving a sprite automatically is cool, but letting the user control it is what makes a game! This tutorial builds…
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Sky Shapers version 1.1 released - Sky Shapers by Digilicious Nibbles, Ninsei
https://digiliciousnibbles.itch.io/sky-shapers/devlog/1576366/sky-shapers-version-11-released
…We also updated and added support for more colours to hardware sprites, so now all bullets have an individual distinct colour that stands out from the background. In…
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Alien Epidemic (working title) - Main Page
http://tilemap.co.uk/alienepidemic.html
…To cheer you up, here are a couple of sprites from the game, thanks to Ste for the blobby one :) 11/1/99 You could be forgiven for…
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http://amigan.yatho.com/i-equates.inc
http://amigan.yatho.com/i-equates.inc
…5: sprites #0/#1 collision ; bit 4: sprites #0/#2 collision ; bit 3: sprites #0/#3 collision ; bit 2: sprites #1/#2 collision ; bit 1: sprites #1/#3…
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Hardware zoom with BPLxMOD and BPLCON1 on the Amiga - Stash of Code
https://www.stashofcode.com/hardware-zoom-with-bplxmod-and-bplcon1-on-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Resource bank | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/banks/resource.html
…Search Portamos GitHub Banks Resource bank Resource bank A Resource bank holds graphical elements (sprites/icons stored as Pac.Pic compressed images), a shared palette, optional text strings…
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Stash of Code - Bits of help for writing code
http://www.stashofcode.com/
…use some online translator) and source code here Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Displaying sprites and BOBs on the Amiga (OCS…
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Stash of Code - Bits of help for writing code
https://www.stashofcode.com/
…use some online translator) and source code here Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Displaying sprites and BOBs on the Amiga (OCS…
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Basic Sprite Animation - Back to Amiga Dev Hub
https://ginnov.github.io/littlethings/amiga/tutorials/sprite_basic.html
PROJECTS TUTORIALS RESOURCES ABOUT Basic Sprite Animation An introduction to using hardware sprites on the Amiga. Learn how to define sprite data, position sprites, and create simple animations…
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http://sasfepu78.fr/articles/Stash_of_Code/index.html
http://sasfepu78.fr/articles/Stash_of_Code/index.html
Stash Of The Art - AMIGA www_stashofcode_fr_afficher_sprites_et_bobs_sur_amiga_1.pdf www_stashofcode_fr_afficher_sprites_et_bobs_sur_amiga_2.pdf www…
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Exploring K240: K240 CU Amiga demo
https://tetracorp.github.io/k240/prototypes/cu-amiga-demo.html
…History Building sprites Satellite sprites Font changes Other sprites Sci-Tek background Changed or missing text strings Cheat codes disabled Missiles Missing features Buildings Random events Aliens Other…
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Fatal Mission
http://tilemap.co.uk/fm1.html
…Bullet hardware sprites are reused up to 3 times per frame * Original FM1 was on a custom disk, I rereleased it in '93 as a single file To…
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Fatal Mission
http://www.tilemap.co.uk/fm1.html
…Bullet hardware sprites are reused up to 3 times per frame * Original FM1 was on a custom disk, I rereleased it in '93 as a single file To…
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WAIT, SKIP and COPJMPx: Advanced usage of the Copper of the Amiga (1/2) - Stash of Code
https://www.stashofcode.com/wait-skip-and-copjmpx-advanced-usage-of-the-copper-of-the-amiga-1/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…