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1231 pages
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DigiBooster 3: DBM0 Format Specification
http://www.digibooster.de/de/format.php
…38 Loop Start 4 bytes The first looped sample. 42 Loop Length 4 bytes Length of loop in samples (0 for no loop). 46 Panning 2 bytes Instrument…
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TurtleWare
https://turtleware.eu/posts/Dynamic-Vars---A-New-Hope.html
…We may add some syntactic sugar so it is more similar to let: (defmacro dlet (bindings &body body) (loop for (var val) in bindings collect var into vars…
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TurtleWare
https://turtleware.eu/posts/Dynamic-Vars---The-Empire-Strikes-Back.html
…Try the following code to crash into LDB : (defun foo () (loop for i from 0 below 4096 do (when (zerop (mod i 100)) (print i)) (progv (list (gensym…
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MilkyTracker | ChangeLog
https://milkytracker.org/docs/ChangeLog.html
…Fixed bug in bidirectional looping which caused clicks on short samples Introduced smart loop area double buffering to eliminate sample looping clicks Fixed issue when switching between 4xx…
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Gameplay – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/gameplay/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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Scoring – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/gameplay/scoring/
…Digit Extraction and Rendering Loop The loop (LAB_ProcessNextDigit_2D4FE) extracts and renders each digit: Digit Extraction : DIVU #$000a,D6 ;2d4fe: Divide D6 by 10 SWAP D6 ;2d502…
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Music – JMCDOnline
http://www.jmcdonline.com/music/
…Prophet Rev 2, Roland JDXi, Roland JDi, Roland JU06 and a sample or two Blippy Times – a wee looping tune, ideal as a game tune The Sharps have…
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Music – JMCDOnline
https://www.jmcdonline.com/music/
…Prophet Rev 2, Roland JDXi, Roland JDi, Roland JU06 and a sample or two Blippy Times – a wee looping tune, ideal as a game tune The Sharps have…
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Doctor Who Pinball: Game Rules
https://missingpiece.com/pinball/drwho/rules_pg.html
…Players can compete for loop champion by beating the current loop champion. Unlimited Million: Scores a total (with playfield multiplier) of 1 million points for all shots past…
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A Beginner's Guide to Amiga E - Detailed Contents
https://cshandley.co.uk/JasonHulance/beginner_toc.html
…SELECT..OF block 4.2 Loops 4.2.1 FOR loop 4.2.2 WHILE loop 4.2.3 REPEAT..UNTIL loop 5 Summary 6 Format and Layout…
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Chipmunk Basic Reference Manual
http://www.nicholson.com/rhn/basic/basic.man.html
…while { EXPR } Start of a WHILE loop. The loop is repeated until EXPR is false. If EXPR is false at loop entry, then the loop is not executed…
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Amiga Machine Code Letter I - Hint | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-part1-hint/
…move.w $DFF006, $DFF180 ; Set background color to VHPOSR btst #6, $BFE001 ; Check left mouse button bne.s loop ; If not pressed go to loop move.w #$83A0…
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The Thread Class — vAmiga 2.4
https://dirkwhoffmann.github.io/vAmiga/docs/Developer/ThreadClass.html
…This function consists of a large while loop which looks like this: void Thread::main () { ... while ( ++ loopCounter ) { if ( isRunning ()) { switch ( getThreadMode ()) { case THREAD_PERIODIC : execute < THREAD_PERIODIC > (); break…
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https://missingpiece.com/pinball/drwho/PB_Tips.html
https://missingpiece.com/pinball/drwho/PB_Tips.html
…3 next since two W-H-O loops gets an e-ball. Once the balls are locked, I focus on O-loops to get my multiplier to the…
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First steps with the Sega MegaDrive VDP | Marc's Realm
https://darkdust.net/index.php/writings/megadrive/firststeps
…bra Loop | Loop Line 23 branches to the ReadJoypad subroutine which returns the current joypad state in the least significant byte of D7. We test for bit 2…
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Binary2Decimal – iKod.se
https://www.ikod.se/binary2decimal/
…move.b (a0),d0 ; Move byte to D0.B bne.s .trimSkip ; Not Zero? Exit loop add.l #1,a0 ; Next Character Byte dbf d5,.trimZeros ; Loop .trimSkip…
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Architecture overview - CopperlineDownload
https://copperline.dev/docs/architecture/
…output locations and file-dialog start folders envcfg.rs # cached COPPERLINE_* environment-variable snapshot emulator.rs # frame loop driving CPU, chipset, and host I/O warpboot.rs # warp…
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P.T. (C64) by Haplo
https://h4plo.itch.io/pt
…You have woken up in room that leads to a strange corridor, which continuously loops and changes itself. Can you piece together the dark past of this place…
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Dissecting the Wicked Game Engine: Finding the True Gameplay Loop – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/2026/03/30/dissecting-the-wicked-game-engine-finding-the-true-g...
…Finding the True Gameplay Loop Reverse engineering an Amiga game is an exercise in peeling back layers. For my ongoing project documenting Wicked , my recent goal was to…
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Player – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/gameplay/player/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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How to code a sine scroll on Amiga (2/5) - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-2/
…This should slow the main loop and keep it synchronized with the electron beam, which means that the main loop should run in 1 / 50 th of a…
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Homebrew 8-bit micro-computer project
http://nuclear.mutantstargoat.com/hw/z80micro/
…org $0 ld a, 1 loop: out (255), a rlca jr loop There's also a followup video, where I added a proper running clock , and a slightly…
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Portals – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/gameplay/portals/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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WebTracker — Amiga MOD tracker
https://ramonlinares.github.io/MusicTracker/
…Trim Cut Fade‹ Fade› Norm Rev Sil Loop=Sel Copy Mix +8ve −8ve Boost LPF Name Vol Fine Loop st Loop len Import audio ● Rec Synth Clear PATTERN…
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Re: Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=60
…0.997 ms [ loop ] fragment - loop = false : fragment - steps = 5 : vertex - steps = 5 : FPS : 1002 FrameTime : 0.999 ms [ loop ] fragment - steps = 5 : fragment - uniform = false : vertex - steps…