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WAIT, SKIP and COPJMPx: Advanced usage of the Copper of the Amiga (1/2) - Stash of Code
https://www.stashofcode.com/wait-skip-and-copjmpx-advanced-usage-of-the-copper-of-the-amiga-1/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Home » Codetapper's Amiga and C64 Site
https://codetapper.com/
…Stunt Car Racer 18/12/2023 Geoff Crammond used sprites for the top of the tyres to give the impression of a faster frame rate. Geoff Crammond used…
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GoDot - Sonderlader
https://www.godot64.de/german/l_sond.htm
…Printfox Resample (Hires, 640x400) PFoxSelect - Pagefox (Hires, 640x720) SpritePad - SpritePad Spriteset (Hires/Multicolor) SPSto4Bit - GoDot BossConvert Spriteset (Hires/Multicolor) Printmaster - Printmaster Clips/Stationaries (Hires) TruePaint MCI - TruePaint (Multicolor…
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Writing a C64 Asssembly Demo - Celso Martinho
https://celso.io/posts/2019/12/23/c64-assembly/
…The VIC-II, which is responsible for this feature of the C-64, supports up to eight sprites. You can design your sprites with Spritemate and export them…
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hewco.uk - LBM8
https://www.hewco.uk/lbm8
…It is used to simulate small 8x8 sprites that can be rendered over the regular Vic 20 character display, positioned at any pixel position rather than aligned at…
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Blitz:Graphics - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3AGraphics
…The hardware also provides functions such as collision detection between sprites and other sprites, or the underlying rastport information. Sprites are however hardware-dependent, and that means the…
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Scorpio – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/scorpio/
…positions (11 sprites at TBL_34A40) 2F5F5 05 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F5F6 00 15 sets Y-positions (11 sprites at TBL_34A44…
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Lock'n'Chase by jotd666
https://jotd666.itch.io/locknchase
…Reply gus0650 1 year ago hardware sprites with 5 colours?? how is that possible Reply jotd666 1 year ago (1 edit) 4 attached sprites for cops, using 16…
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Category:KORPS - Kick Off Wiki
https://wiki.kickoff2.com/index.php?title=Category%3AKORPS
…PBD Pitches Player Editor Player Manager R Referees Replay Files S Sounds Speed Sprites Sprites Scale2x Squads T Text Tile editor W Wind Retrieved from " https://wiki.kickoff2…
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Bubba 'n' Stix » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/bubba-n-stix/
…All 8 sprites are used to draw Bubba (depending on the width of his animation). Often only 4 sprites are needed. The sprites use attached mode (each pair…
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Atari 2600 | Pimp my retro handheld
https://www.pimyretro.org/game-selections/atari-2600/
…Galaxian Shoot 'em up Joystick A very colorful and smooth port that handles multiple moving sprites well. Joust Action Joystick Excellent port of the arcade classic. Physics feel…
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Virgo – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/virgo/
…positions (11 sprites at TBL_34A40) 2F745 06 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F746 01 15 sets Y-positions (11 sprites at TBL_34A44…
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Cancer – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/cancer/
…positions (11 sprites at TBL_34A40) 2F8E1 08 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F8E2 01 15 sets Y-positions (11 sprites at TBL_34A44…
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Leo – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/leo/
…positions (11 sprites at TBL_34A40) 2F803 07 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F804 01 15 sets Y-positions (11 sprites at TBL_34A44…
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About Frodo V4.1
http://frodo.cebix.net/readme.html
…Frodo is capable of running most games and demos correctly, even those with FLI, FLD, DYCP, open borders, multiplexed sprites, timing dependent decoders, fast loaders etc. 6510 emulation…
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Devlog - Double Baboon Ninja by DanLabG
https://danlabg.itch.io/double-baboon/devlog
…2026 by DanLabG 10 Double Baboon Ninja Version 7a What’s new: - More sprites on screen! - Fixed sprite/water collision, platforms now disappear when touching the water - "Panic…
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Announcing Regenerator 2000 | RETRO.MOE
https://retro.moe/announcing-regenerator-2000/
…Hex Dump Sprites (Single Color and Multicolor) Bitmaps (Hi-Res and Multicolor) Character Sets (Single and Multicolor) Project Management : Define “Blocks” to mark regions as Code or Data…
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Ad Cosmos Ex Terra (Commodore Amiga) by Amiga Cobe
https://amiga-cobe.itch.io/ad-cosmos-ex-terra
…short period. -Screen shakes while you're drunk Updates from Pong4 to PoNG4b: ---------------------------- -Sprites from CD32 version -revisited music module, now it plays during the gameplay too More…
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Lynx vs. the World
http://amigan.1emu.net/kolsen/compare.html
…4 Chn, Stereo 4 Chn, Stereo? on Lynx II 2 Left, 2 Right Sprites Unlimited 8 of 8x8 pixels 64 of 8x8 pixels Comm Serial Port Serial Port…
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asm | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/commands/asm.html
…Example portamos asm output/sprites.json Sprites.Abk Bank JSON format All bank JSON files share a common envelope: { "type" : "..." , "bankNumber" : 1 , "chipRam" : false } The "type" field is…
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Amiga Development Tutorials - Back to Amiga Dev Hub
https://ginnov.github.io/littlethings/amiga/walkthroughs.html
…August 6, 2026 Read Tutorial Basic Sprite Animation An introduction to using hardware sprites on the Amiga. Learn how to define sprite data, position sprites, and create simple…
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K240 Alien Files - Amiga Development
https://amiga-dev.wikidot.com/project:k240-alien-files
…a1data3 does indeed appear to relate to building data, or at the very least sprites. Replacing a1data3 with a6data results in the sprites being replaced with the sprites…
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Maptapper » Codetapper's Amiga Site
https://codetapper.com/amiga/maptapper/
…For matching up graphics, it will often make your life a bit easier if you disable sprites first. You can do this by pressing Shift-F12 to enter…
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build | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/commands/build.html
…Examples # Basic tokenization portamos build program.Asc program.AMOS # Attaching banks portamos build program.Asc program.AMOS \ --add-bank sprites.Abk \ --add-bank music.Abk # Assembling a bank…
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Gemini – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/gemini/
…positions (11 sprites at TBL_34A40) 2F9BB 09 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F9BC 02 15 sets Y-positions (11 sprites at TBL_34A44…