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Amiga Machine Code Letter VI - Blitter 2 | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter6-blitter2/
…dc.w $2c01,$fffe ; wait($01,$12c) dc.w $0100,$0200 ; BPLCON0 disable bitplanes - older PAL chips dc.w $ffff,$fffe ; end of copper screen: blk.l 2560…
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Turrican II - The Final Fight - AGA community - itch.io
https://sonicslothgames.itch.io/turrican2aga/community?before=41
…started by thegeps_phaze101 Dec 22, 2022 164 views No replies yet OMFG!!!!! I didn't think an Amiga 1200 could handle 50fps scrolling with 8 bitplanes. Truly…
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Commodore Amiga - SizeCoding
http://www.sizecoding.org/wiki/Commodore_Amiga
…Drawing pixels Here are some examples for drawing pixels in 1 or more bitplanes: 1-bpp pixel plot To be added 2-bpp pixel plot To be added…
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Amiga Assembly Library | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs
…AllocRastPort / CloneRastPort — Allocate or duplicate a RastPort NewAllocRaster — Allocate raster memory AddBitPlanes / RemoveBitPlanes — Manage bitplanes in a BitMap DrawBox — Draw a filled or outlined box DrawFrameState — Draw a…
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Amiga Graphics Archive - -articles - - Comparison
https://amiga.lychesis.net/articles/Comparison.html
…out, doubling the color deth to 24bit colors and allowing up to 8 bitplanes at once, making it possible to use up to 256 colors at once in…
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Amiga Graphics Archive - -articles - - Comparison
https://amiga.lychesis.net/articles/Comparison.crt.html
…out, doubling the color deth to 24bit colors and allowing up to 8 bitplanes at once, making it possible to use up to 256 colors at once in…
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Creature Shock | retro FLASHBACK
https://retro.flashback.cz/en/articles/creature-shock
…the CD (for owners of single-speed drives, it must be pure torment). Bitplanes don't scale like in DOOM, but you can't get properly close to…
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Amiga Machine Code Letter III - Copper Revisited | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter3-copper-revisited/
…The letter finishes with a litte teaser program about bitplanes. I call it a teaser, because it’s only superfically explained. It seems like it was just added…
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Progress reports for the new GS8
http://www.whoosh777.com/progress.html
…struct BitMap only has space built in for 8 bitplanes. Thus when you try to do the 12 bitplanes necessary for 4096 colour, MEMORY TRASH!!!, CRASH!!!! The reason…
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WWF Wrestlemania » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/wwf-wrestlemania/
…The game itself uses 16 colours (4 bitplanes), but sprites on the Amiga are displayed using colours 16-31, so the game has to duplicate the 16 colour…
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saturn73 - Amiga Lumo Devlog #5
https://s73.girv.in/glog/2024/2024-07-26-amiga-isometric-devlog-05.html
…There was one bug that took a while to track down where the background restore process would fire a stray blit into the new room's bitplanes as…
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» Exploring the history, technology, and legacy of the Amiga… The Future Was Here: The Commodore Amiga
http://amiga.filfre.net/?p=1
…I think with just a small paragraph one can explain why the Amiga couldn’t run something like Doom at that level, further explaining why bitplanes where yesterdays…
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Amiga Machine Code Letter VII - Colorcycling | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter7-colorcycling/
…dc.w $2c01,$fffe ; wait($01,$12c) dc.w $0100,$0200 ; BPLCON0 disable bitplanes - older PAL chips dc.w $ffff,$fffe ; end of copper The copperlist cyclecop waits…
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The Amiga “Boing Ball” Demo Animated GIF – Geekometry
https://www.geekometry.com/2014/07/blast-from-the-past-the-amiga-boing-ball-demo-animated-gif/
…I can’t recall if this was done using the Amiga’s amazing dual playfield modes or by diddling the display start of the bitplanes that held the…
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Stunt Car Racer » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/stunt-car-racer/
…movea.l a1,a2 move.w #200-1,d6 ;Height of the display - 1 for DBF loop .NextLine move.w #4-1,d5 ;Number of bitplanes - 1 for…
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Fixing AMOS's dual playfield bug - AMOS Forum - Ultimate Amiga
https://www.ultimateamiga.com/amos-forum/fixing-amos-s-dual-playfield-bug/
…Rem 6 bitplanes, dual playfield Cop Wait 0,47 For C=0 To 15 Cop Move _COLOR0+C*2,Colour(C) Next C Cop Wait 254,255 A…
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Amiga Machine Code Letter VI - Blitter | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter6-blitter/
…Function Generator The three bitplanes $A$, $B$, and $C$ can be combined using a boolean function, before beeing written to the destination $D$. This boolean function is defined…
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Michał Siejak | Projects
https://www.siejak.pl/portfolio
…Resulting image is displayed in 5 bitplanes with frequent mid-frame palette switching via the Copper to display a total of 96 unique colors simultaneously. Read more » BENDER…
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Aminet - game/shoot/openlara.lha
https://aminet.net/package/game/shoot/openlara
…well as 64, 32 and 16 color modes using 4, 5, or 6 bitplanes to improve frame rate Color quantizers for modes with fewer colors Support FMV with…
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Sparkpaw: The Stormstone Quest (Amiga 1200) by mrdig
https://mrdig.itch.io/sparkpaw
…Sparkpaw runs natively on the Amiga 1200, using AGA bitplanes, Copper colour changes, the Blitter, hardware sprites and Paula audio. Its presentation includes a 64-colour five-panel…
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Battle of Aldebaran AGA HD by Fliegeralarm Games
https://fliegeralarm-games.itch.io/battle-of-aldebaran-aga
…The game draws eight bitplanes and will not run on OCS or ECS. * **68020** or better * **2 MB Chip RAM** * **4 MB Fast RAM.** This is not optional…
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UAE to the best ... Unix Amiga Emulator - English
http://uae.is.free.fr/uae2.htm
…You don't need to know more about chunky/bitplanes = Everything the amiga display must be converted by UAE to a PC display. That is a hard job…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/galaxian/
…ALIENS / BULLETS - SPRITES alien >(") < < - sprite player --> | ' < - bullet bullet ' sprites sprite GALAXIP - TILES A |- galaxip [ ] | x offset ()'|'() | Alien sprites are 16x16 with 2 bitplanes, and has x/y-flipping…
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CPU Assisted Blitting | Power Programs
https://www.powerprograms.nl/amiga/cpu-blit-assist.html
…The main optimisation employed by the optimised version is to unroll the copy loop once (copying two bitplanes per loop instead of one). It also removes the choice…
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Amiga 500
https://binaryvalue.com/index.php/amiga/a500
…Pal Modes Up to 32 colors on screen (without tricks) -4,096 colors on screen (HAM) Hardware sprite and hardware scrolling Planar graphics, with up to 5 bitplanes…