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Amiga Machine Code Letter I - Hint | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-part1-hint/
…If you want stable timing for colour changes etc, I’d recommend getting to grips with the Copper. Using the Copper guarantees the raster location of register changes…
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Watercooling the CSPPC.
https://a4000bear.neocities.org/overclock/watercool
…I have a thin copper plate under the aluminium waterblock (on the PPC), as I've read its not good to put aluminium and copper in contact on…
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The making of “Interceptor Intro” by Complex and Zymosis. – Amiga online magazines
https://diskmags.nukleus.nu/2026/07/20/the-making-of-interceptor-intro-by-complex-and-zymosis/
…You did it in a completely different direction and used only the copper and blitter. Why did you choose to take on the challenge of not using any…
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Custom chip registers - CopperlineDownload
https://copperline.dev/docs/index-1/
…Open Menu Made with MyST Search CTRL ⌘ K Copperline User guide Extending Reference Custom chip registers Debugging Internals Made with MyST Downloads Custom chip registers These ASCII Markdown…
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AMOS
https://www.powerprograms.nl/amiga/amiga-all-about-amos.html
…The language also supported the use of the copper for copper effects (including the Amiga's famous copper-backgrounds) and had a built in animation sublanguage for moving…
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Dual Playfield 'Fast Bobs' | Power Programs
https://www.powerprograms.nl/amiga/dpl-fastbobs.html
…The theoretical performance limit (assuming zero CPU and Copper use) is somewhere around 70 28x28 bobs drawn per frame*, so using better blitting routines or using the Copper…
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Rollback netplay - CopperlineDownload
https://copperline.dev/docs/netplay/
…Open Menu Made with MyST Search CTRL ⌘ K Copperline User guide Getting started Configuration reference The window, status bar, and menus WHDLoad support Direct executable launching (--run) Physical…
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30 Years of C64! | Power Programs
https://www.powerprograms.nl/commodore-64/commodore-64-30-years.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…
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Steffest Digitale Pulptuur
http://blog.stef.be/naphta
…not the most hires copper-chunky, but it was a nice experiment and usefully to wrap my head around the copper. This is the image for the soft…
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Part 2: Guns 'n' Ghosts & Joe Gunn | Power Programs
https://www.powerprograms.nl/commodore-64/commodore-64-modern-classics_part_2.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…
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Retro Review: Cratermaze (TG16)
https://www.powerprograms.nl/retro-central/retro-review-cratermaze-turbografx-16.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…
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Amstrad PPC640D
http://www.obsoletecomputermuseum.org/ppc640d/
…Tom Copper Location: Roxboro, NC Tom Copper's Comments: This is another XT base Portable with the following features: 8088 CPU @ 4.77 MHz 2 - 720K FDD 640K…
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Steffest Digitale Pulptuur
http://blog.stef.be/default.asp?action=comment&b=5&id=28344
…not the most hires copper-chunky, but it was a nice experiment and usefully to wrap my head around the copper. This is the image for the soft…
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Hardware zoom with BPLxMOD and BPLCON1 on the Amiga - Stash of Code
https://www.stashofcode.com/hardware-zoom-with-bplxmod-and-bplcon1-on-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Scoopex "TWO": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-two-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Graphics (16-bit) – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/graphics-16-bit/
…ffff fffe ; End of copperlist $37770: FFFF FFFE ; Wait for vpos >= 0xFF and hpos >= 0xFE Chip Addr: Copper instructions ; Comments $00000800: 00E0 0001 00E2 0000 ; BPL1PT = 0x00010000 $00000808…
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Scoopex "ONE": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-one-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Custom Chips - WinUAE Help 4.0
https://winuaehelp.vware.at/background/custchips.html
…Copper ¶ Copper is the short name for a "Coprocessor" which is integrated into the Amiga custom chips. It makes fast action games possible, as well as unbelievable color…
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Ami - News
https://savourysnax.github.io/Project-Ami/page2/
…I have fixed up a lot of silly bugs recently, both the copper and the display hardware were being updated even when the dma was disabled. Frontier is…
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Scoopex "THREE": The coding of a trainer menu for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-three-the-coding-of-a-trainer-menu-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Desire "ONE": The coding of a BBS-intro for the Amiga - Stash of Code
https://www.stashofcode.com/desire-one-the-coding-of-a-bbs-intro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2) - Stash of Code
https://www.stashofcode.com/displaying-sprites-and-bobs-on-the-amiga-ocs-and-aga-1/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Ami - News
https://savourysnax.github.io/Project-Ami/page9/
…To that end I added SDL to the project and stuck in an emulation for the copper chip. I can see the grey scale cycling that occurs when…
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Cross Development | Power Programs
https://www.powerprograms.nl/commodore-64/commodore-64-cross-development.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…
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Amiga - 30 Years! | Power Programs
https://www.powerprograms.nl/amiga/amiga-30-years.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…