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1231 pages
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Day and Night – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/gameplay/day-and-night/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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Videos – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/videos/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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Nameless Algorithm: Game Audio
https://namelessalgorithm.com/game_audio/blog/tech/
…Unlike the Pacific Novelty games, it uses a tape loop to represent ambience. In this game, the tape loop has the sound of the pacific war: horrifying gunshots…
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Hard Drivin' Zzap Review » Codetapper's C64 Site
https://codetapper.com/c64/zzap-reviews/hard-drivin-zzap-review/
…a jump across an open drawbridge, a loop-the-loop and a steep banked corner. Now we know why Domark never bothered releasing this in its own right…
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HOWTO: Writing a Computer Emulator
http://fms.komkon.org/EMUL8/HOWTO.html
…A little note on loop unrolling: It may appear useful to switch on the "loop unrolling" option of the optimizer. This option will try to convert short loops…
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Renoise driver for Presonus Faderport DAW controller » 4irmann's Audio Blog
https://blog.airmann.de/renoise-driver-for-presonus-faderport/
…play, play from position, stop, panic stop, forward, rewind, record / edit, loop, block loop, block loop forward/backward track: mute, solo, select next track, select previous track, select…
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scripts/PAHello.rexx
http://www.broad.ology.org.uk/amiga/proaction/PAHello.html
…end /* while loop for getting all waiting packets */ 168: end /* if gotMsg */ 169: end /* events loop */ 170: 171: /* Clean up and leave the program. */ 172: 'CLOSEGUIWINDOW GUIID ' || myGuiKey…
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C64 BASIC: Game Map Overhead "Camera View" - Retro Game Coders
https://retrogamecoders.com/overhead-camera-view/
…Instead of two FOR loops we replace the outer loop with 11 explicit lines that each handle outputting one row: RO = VR(0) : MO = MR(CY) + CX : GOSUB…
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Amiga Machine Code Letter IV - More Code | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter4-more-code/
…There are two loops in the program. The first loop will transfer the color palette to the color registers. The other loop will setup the bitplane pointers to…
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Re: Mesa glmark2 scores [AmigaOS4] - The Amigans website
https://www.amigans.net/modules/newbb/viewtopic.php?topic_id=10161&start=40
…1.423 ms [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 701 FrameTime: 1.427 ms [loop] fragment-steps=5:fragment-uniform=false:vertex-steps…
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APSDev: P2Pod mockups
http://www.apsdev.com/p2podmockup/home.html
…leds = 8 + (SIN(time)/64) + (SIN(time/2)/64) + (SIN(time/4)/64) + (SIN(time/8)/64) GOSUB setleds 'PAUSE 20 '50th sec time = time + 1 GOTO loop…
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TurtleWare
https://turtleware.eu/posts/McCLIM-and-7GUIs---Part-1-The-Counter.html
…Using the CLIM Command Loop Unlike gadgets, stream panes in CLIM operate on top of the command loop. A single command may span multiple events after which we…
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VCCC 2025: Snowflake
https://heckmeck.de/demoscene/vccc2025-snowflake/
…move.l 368(a2),a6 ; intuition base clr.l -(a7) ; alert text end marker lea .coords(pc),a1 moveq #8*8,d4 ; diagonal loop initialization .loop subq.b…
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The Eye Of Infinity – Wicked, a Binary Vision Game for the Amiga, Atari ST and C64Create a website or blog at WordPress.com
https://wickedgame.info/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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Brute Force Colors!
https://arnaud-carre.github.io/2022-12-30-amiga-ham/
…hamIndex = v ; newPixel = sc ; err = d ; } } // same 16 iterations loop for G // same 16 iterations loop for B // same 16 iterations loop for palette search errOut = err ; return…
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Brute Force Colors!
https://arnaud-carre.github.io/2022-12-30-amiga-ham/index.html
…hamIndex = v ; newPixel = sc ; err = d ; } } // same 16 iterations loop for G // same 16 iterations loop for B // same 16 iterations loop for palette search errOut = err ; return…
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Commodore 64 - SizeCoding
http://www.sizecoding.org/wiki/Commodore_64
…Overwriting BASIC idle loop vector at $302-$303 After loading the program, the BASIC idle loop will be called. By overwriting the vector at $302/$303 it is…
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C64: 1st Division Manager — Download & Info
https://c64g.com/games/1st-division-manager
…Core loop - pick a team and set formations, attack, and defense levels - buy and sell players within a fixed budget - manage weekly fixtures, training, and morale - watch match…
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ASCII Dungeon Tiles on Amiga and Atari ST (C Programming) - Retro Game Coders
https://retrogamecoders.com/st-amiga-vbcc-ascii-dungeons/
…The loop bounds If there are 127 characters, why don’t we output them all? Good question! We loop from 32 to 126 because that’s the printable…
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@gfazioli/mantine-select-stepper
https://gfazioli.github.io/mantine-select-stepper/
…null} onChange={(_value, option) => setValue(option)} /> ); } Expand code Loop Enable infinite scrolling by setting the loop prop. When enabled, the stepper will wrap around to the beginning when…
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MorphOS debug output - Chapter 7: PowerPC Registers overview.
http://www.biclodon.com/documentation/morphosdebug/chapter7.html
…With this register, it's possible to track all functions executed before the current one. - CTR - Count Register Often used to implement loops. In that case, it contains…
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XC-BASIC Shoot 'em Up: Programming the PET Part 2 - Retro Game Coders
https://retrogamecoders.com/xc-basic-shoot-em-up/
…Game Loops main types of game loops Video games tend to stick to a standard structure of nested loops, with the core loop being “is the player still…
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Music – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/music/
…Finding the True Gameplay Loop Interview with Paul Norris in Freeze64 Issue 77 Sound effects event system Manhattan Distance Recent Posts: The Eye Of Infinity The “Well Done…
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Win32 tutorial
http://nuclear.mutantstargoat.com/articles/win32tut/
…το Message Loop Αφού δημιουργήσαμε το παράθυρο της εφαρμογής τώρα πρέπει να την κάνουμε να αντιδρά στα windows messages, Ένα κλασικό message loop για μια win32 εφαρμογή είναι…
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MC1310 - Motorola PLL FM Stereo Demodulator
https://amigatronic.com/Motorola-MC1310-National-LM1310N-PLL-FM-Stereo-Demodulator-p705268431
…It uses a PLL (Phase-Locked Loop) technique to separate the left (L) and right (R) channels from the composite signal, eliminating the need for external tuned coils…