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Maptapper » Codetapper's Amiga Site
https://codetapper.com/amiga/maptapper/
…For matching up graphics, it will often make your life a bit easier if you disable sprites first. You can do this by pressing Shift-F12 to enter…
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build | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/commands/build.html
…Examples # Basic tokenization portamos build program.Asc program.AMOS # Attaching banks portamos build program.Asc program.AMOS \ --add-bank sprites.Abk \ --add-bank music.Abk # Assembling a bank…
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Gemini – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/gemini/
…positions (11 sprites at TBL_34A40) 2F9BB 09 14 sets sprite attributes (11 bytes at TBL_34A4A) 2F9BC 02 15 sets Y-positions (11 sprites at TBL_34A44…
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en:grabs [ACE]
http://ace.cpcscene.net/en:grabs
…cycle counters Virtual keyboard Virtual joysticks Amstrad Plus dedicated windows ASIC analyzer Hard sprites analyzer DMA analyzer Preferences Screen monitor preferences Memory preferences ROMs preferences Expansion modules prefs…
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MAH by RETREAM
https://retream.itch.io/mah
…100% high resolution graphics sprites overlaying/multiplexing/zooming sprites-background prioritization pixel-perfect collision detection character-based animations parallax raster beam synchronization open vertical borders flicker-free rendering…
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en:grabs [ACE]
http://ace.cpcscene.net/en:grabs?do=backlink
…cycle counters Virtual keyboard Virtual joysticks Amstrad Plus dedicated windows ASIC analyzer Hard sprites analyzer DMA analyzer Preferences Screen monitor preferences Memory preferences ROMs preferences Expansion modules prefs…
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Aries – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/aries/
…positions (11 sprites at TBL_34A40) 2FBFB 0A 14 sets sprite attributes (11 bytes at TBL_34A4A) 2FBFC 00 15 sets Y-positions (11 sprites at TBL_34A44…
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Banks | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/banks/
…Search Portamos GitHub Banks AMOS Professional stores all multimedia assets — sprites, music, samples, images, animations — in memory bank files ( .Abk ). Multiple banks can be bundled into a bank…
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A collection of articles for coding the Amiga hardware in assembly language - Stash of Code
https://www.stashofcode.com/collection-of-articles-for-coding-the-amiga-hardware-in-ass...
…un usage avancé du Copper sur Amiga (1/2) Afficher des sprites et des BOBs sur Amiga OCS et AGA (1/2) Afficher des sprites et des BOBs…
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Nintendo Entertainment System Architecture
http://fms.komkon.org/EMUL8/NES.html
…Sprite Memory | | contains coordinates, colors, and other sprite attributes | | sprites (see "Sprites"). ------+-----+--------------------------------------------------------------- $2005 | W | Screen Scroll Offsets | | There are two scroll registers, vertical and horizontal, | | which are both…
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Taurus – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/taurus/
…positions (11 sprites at TBL_34A40) 2FAC1 09 14 sets sprite attributes (11 bytes at TBL_34A4A) 2FAC2 00 15 sets Y-positions (11 sprites at TBL_34A44…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/tiles/
…playfields and sprites. Playfields are used for levels and backgrounds, sprites for animated objects. Both playfields and sprites are composed of 8x8 pixel tiles called characters . Playfields consist…
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QUOD INIT EXIT IIo by RETREAM
https://retream.itch.io/quod-init-exit-iio
…original gameplay 5 zones of increasing difficulty colorful high resolution environments and sprites full screen, free-positional, 50 fps scrolling smoothly animated main character location-relative lighting of…
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MERIDIAN 816 – the home computer that never wasThe virtual mainboard of the MERIDIAN 816
https://retro-modern.net/en/meridian.html
…KOBOLD Sprites · “goblin” $C300 · 32 sprites · no line limit 32 sprites of 16 × 16 pixels or double size, each with 16 colours from its own palette bank, mirrorable…
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Galaga500 by jotd666
https://jotd666.itch.io/galaga500
…Dynamic sprite multiplexing is feasible, Silkworm does it constantly with the missile/bullet sprites and it works great even if sometimes one or two sprites cannot display because…
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The SEUCK Vault - ARCHIVE
http://www.seuck.retrogaming64.com/xenonoid.html
…The sprites are inspired/taken from Alleykat . It was programmed by ICU/Exact. Click here to download Back to the top
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Amiga Machine Code Letter VI - Blitter | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter6-blitter/
…The concept of blitting is different from sprites. While sprites are stored seperate from screen memory, blitting writes directly to screen memory. The Amiga has three memory sources…
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Thrusts
https://bitplane.net/dev/amos/thrusts/
…Well, it’s just plain cheeky to call it a GF clone, Amos was far too slow and we only had enough sprites for one bullet each… Maybe…
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Capricorn – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/capricorn/
…positions (11 sprites at TBL_34A40) 3007D 0B 14 Resets sprite attributes (11 bytes at TBL_34A4A) 3007E 03 15 sets Y-positions (11 sprites at TBL_34A44…
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OuT.Rex MSX by Fourseasons
https://fourseasons.itch.io/outrex-msx
…Unlike the previous ASCII versions, the graphics in this edition are made with hardware sprites, including an animated 16x16 T.Rex sprite. The entire game fits in just…
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fr:grabs [ACE]
http://ace.cpcscene.net/fr:grabs
…jeu virtuelles Compteurs de cycles Fenêtres spécifiques au CPC+ Analyseur ASIC Analyseur de sprites hard Analyseur de DMA Fenêtres des préférences Préférences de l'écran Préférences de la…
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fr:grabs [ACE]
http://ace.cpcscene.net/fr:grabs?do=backlink
…jeu virtuelles Compteurs de cycles Fenêtres spécifiques au CPC+ Analyseur ASIC Analyseur de sprites hard Analyseur de DMA Fenêtres des préférences Préférences de l'écran Préférences de la…
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Aquarius – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/aquarius/
…positions (11 sprites at TBL_34A40) 2FF17 0B 14 sets sprite attributes (11 bytes at TBL_34A4A) 2FF18 02 15 sets Y-positions (11 sprites at TBL_34A44…
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Dual Layer Graphics | Power Programs
https://www.powerprograms.nl/amiga/dual-layer.html
…And after I got that working, I decided to see how this compared to using hardware Sprites for a repeating pattern background layer (as many games did and…
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Dylan the Spaceman - Megadrive and Amiga Update Jan 2026 - Dylan the Spaceman Demo by Camden Town Games
https://camdentowngames.itch.io/dylan-the-spaceman/devlog/1285655/dylan-the-spaceman-me...
…Import the sprites for the main character Dylan the Spaceman Import some graphic tiles Create a menu system for picking up and dropping items Created a hud system…