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How to code a sine scroll on Amiga (2/5) - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-2/
…move.l bitplaneA,d0 move.l bitplaneB,d1 move.l bitplaneC,d2 move.l d1,bitplaneA move.l d2,bitplaneB move.l d0,bitplaneC …then update the address…
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Cleaning Services in Broadmoor | Amiga
https://amigaclean.com/cleaning-services-broadmoor
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready turnover cleans for Broadmoor moves and rentals. View full Move-In & Move-Out Cleaning page Post…
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Cleaning Services in El Granada | Amiga
https://amigaclean.com/cleaning-services-el-granada
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready move-out cleans for harbor-adjacent homes and rentals. View full Move-In & Move-Out Cleaning…
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Cleaning Services in Portola Valley | Amiga
https://amigaclean.com/cleaning-services-portola-valley
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready move transitions for larger single-story footprints. View full Move-In & Move-Out Cleaning page Post…
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Use Kickstart to force PAL mode – Capitoline
http://capitoline.twocatsblack.com/index.php/force-pal-in-kickstart/
…MOVE.W DFF004,D0 # Read the Agnus/Alice identifier ASR.L #8,D0 # Shift the high byte low MOVEQ #6F,D1 # Use this to mask the bits we…
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Cleaning Services in Emerald Hills | Amiga
https://amigaclean.com/cleaning-services-emerald-hills
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready turnover cleans for Emerald Hills moves and rentals. View full Move-In & Move-Out Cleaning page…
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Cleaning Services in Loma Mar | Amiga
https://amigaclean.com/cleaning-services-loma-mar
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready turnover cleans for Loma Mar moves and cabin rentals. View full Move-In & Move-Out Cleaning…
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Cleaning Services in San Gregorio | Amiga
https://amigaclean.com/cleaning-services-san-gregorio
…View full Deep Cleaning page Move-In & Move-Out Cleaning Inspection-ready turnover cleans for San Gregorio moves and rentals. View full Move-In & Move-Out Cleaning page…
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FreeNodeName | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/exec/free-node-name
…move.l LN_NAME(a5),d0 beq.s OnlyNod move.l d0,a1 move.l -(a1),d0 jsr _LVOFreeMem(a6) ; Free the string... OnlyNod lea - 4 (a5),a1…
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North & South Wars (Amiga) by Peter Mackay
https://petmac.itch.io/north-and-south-wars
…Each unit can move once per turn. First, select a unit to move using the left mouse button. Then, choose where to move to. A menu will appear…
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Amiga Machine Code Letter III - Branching | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter3-branching/
…move.b (a0),d1 ; copy the source into d1 add.l #1,a0 ; increment source address move.b d1,(a1) ; move data from source into destination bufffer add…
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NewAllocRaster | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/graphics/new-alloc-raster
…See Also AddBitPlanes exec.library/FreeVec() Implementation The original 68020 assembly implementation: ; (06-10-1994) --- planeptr = NewAllocRaster(width, height) (d0,d1) _LVONewAllocRaster movem.l d2/a6,-( sp ) add…
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saturn73 - Amiga Lumo Devlog #4
https://s73.girv.in/glog/2024/2024-05-06-amiga-isometric-devlog-04.html
…So if the player pushes an object any number of other objects could be moved in the same direction. If any object cannot move to its new position…
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KETM: Kill Everything that moves ~ AROS Playground
http://arosgamer.blogspot.com/2012/10/ketm-kill-everything-that-moves.html
…Kill Everything that moves 22.10.12 Action No comments KETM (or Kill Everything that moves) is a sprite based top scrolling shoot'em-up (in the very…
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Using the Z80 - Plutiedev
https://www.plutiedev.com/using-the-z80
…lea (Z80Prog), a0 lea (Z80Ram), a1 move.w #Z80ProgSize-1, d0 @Loop: move.b (a0)+, (a1)+ dbf d0, @Loop Now we proceed to reset the Z80 properly . We…
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Dragonfly | Lionheart Remake
https://lionheart.b3dgs.com/Dragonfly.html
…Theme Stage Objects Object Name Description Dragonfly Dragonfly Bat Fly up and down Dragon Stay on border and fire on delay and then move Wizard Move on top…
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Nintendo Switch — ScummVM Documentation documentation
https://docs.scummvm.org/en/v2026.3.0/other_platforms/nintendo_switch.html
…The pointer speed setting in the Controls tab affects how far the pointer moves in response to a finger movement. Two finger drag Hold down two fingers…
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3D rotating text
https://bitplane.net/dev/c/textrot/
…rotate back on Y 1 to move viewpoint left 2 to move viewpoint right 3 to move viewpoint up 4 to move viewpoint down 9 to increase Z…
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Amiga Machine Code Letter X - Memory | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter10-memory/
…movem.l d1-d7/a0-a6,-(a7) ; push registers on the stack move.l #$10002,d1 ; set d1 to MEMF_CHIP move.l $4,a6 ; fetch base pointer…
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Mouse - Plutiedev
https://www.plutiedev.com/mouse
…moveq #$0F, d6 ; Mask out the nibble and.b (a0), d6 ; and store it into move.b d6, (a1)+ ; the buffer lea 1(a2), a2 ; Advance look-up…
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LineInput | Amiga Assembly Library
https://amiga-assembly-library.vercel.app/docs/dos/line-input
…d0 beq.s LInput_Exit movem.l d2-d3/a6,-( sp ) move.l ab_DosBase(a6),a6 move.l d0,d3 move.l a0,d2 tst.l d1…
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vAmigaWeb Amiga emulator iPad iPhone
https://vamigaweb.github.io/
…Close warp file slot none cursor key (move) space (fire) touch joystick (move|fire) mouse touchpad (move|btn/btn) mouse pencil (right btn / left btn) none cursor key…
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Bill Winters Sports (Amiga OCS) by lifeschool @ lemonamiga
https://lifeschool22.itch.io/bill-winters-sports-amiga-ocs
…You can move the man early and preemptively, or on-time, but if you move him late then the movement wont happen until after the next screen movement…
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PlayStation Vita — ScummVM Documentation documentation
https://docs.scummvm.org/en/v2026.3.0/other_platforms/playstation_vita.html
…The pointer speed setting in the Control tab affects how far the pointer moves in response to a finger movement. The rear touch pad is enabled. The front…
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Peripheral ID - Plutiedev
https://www.plutiedev.com/peripheral-id
…move.b #$00, (a0) nop nop lea @Table2(pc), a1 moveq #$0F, d0 and.b (a0), d0 move.b (a1,d0.w), d0 ; Leave peripheral alone move.b…