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MERIDIAN 816 – der Heimcomputer, den es nie gabDas virtuelle Mainboard des MERIDIAN 816
https://retro-modern.net/meridian.html
…ein eigener Rechner mit 65C816-Prozessor, eigenen Chips für Grafik, Sprites, Klang, Copper und Blitter, mit Microsoft BASIC und 16 MB Speicher. Kein Emulator, sondern Schaltung im FPGA…
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Bugs
https://savourysnax.github.io/Project-Ami/2009/10/28/bugs.html
…I have fixed up a lot of silly bugs recently, both the copper and the display hardware were being updated even when the dma was disabled. Frontier is…
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3LOCK - David Wise ROOT 0
https://davidwise01.github.io/3lock/
…03 — + Field Mode 0.04 — + Boron/O₂/Plasma 0.05 — + Crystal 0.06 — + Copper 0.07 — + Karsa/Icuriam +0.01 per new derived Derivatives: 7 Contributors: 1 This…
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Posts | Mark Wrobel
https://www.markwrobel.dk/post/
…This effect is easy to code on the Amiga, using Copper instructions to deliver timed updates to the custom chip registers. Oct 11, 2020 18 min read The…
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Yragael's stash of code - Stash of Code
https://www.stashofcode.com/collection-of-articles-for-coding-the-amiga-hardware-in-ass...
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Amiga Machine Code Course | Mark Wrobel
https://www.markwrobel.dk/project/amigamachinecode/
…Amiga Machine Code Detour - Reverse Engineering Letter III Amiga Machine Code Letter III - Copper Revisted Amiga Machine Code Letter III - Branching Letter IV Amiga Machine Code Letter IV…
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APOLLO 68080 - High Performance Processor
http://www.apollo-core.com/index.htm?page=chipset&tl=3
…screen using the normal Amiga DMA and can also be multiplexed using the Copper. Using these techniques the Amiga Sprite channels can display several hundred sprites on screen…
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Using the VERTB interrupt on the Amiga - Stash of Code
https://www.stashofcode.com/using-the-vertb-interrupt-on-the-amiga/figure0-9/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A500 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure20/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A1200 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure21/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A1200 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure23/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A500 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure22/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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The option you shall not miss... - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure19/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Skid Row & Valhalla – Saint Dragon
https://flashtro.com/skid-row-valhalla-saint-dragon/
…0 Reply Annatar 10 years ago Who was or were “Valhalla”??? 0 Reply Galahad 10 years ago An intro of its time, although those horizontal up/down copper…
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From deterministic (CPU) patterns to probabilistic (LLM) patterns - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure2-4/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Contact - Stash of Code
https://www.stashofcode.com/contact/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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How we keep reinventing the wheel with generative AI - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure0-11/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Scoopex "THREE" : A trainer menu for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-three-the-coding-of-a-trainer-menu-for-the-amiga/figure0-5/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Desire "ONE" : a BBS-intro for the Amiga - Stash of Code
https://www.stashofcode.com/desire-one-the-coding-of-a-bbs-intro-for-the-amiga/figure0-4/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Hardware zoom with BPLxMOD and BPLCON1 on the Amiga - Stash of Code
https://www.stashofcode.com/hardware-zoom-with-bplxmod-and-bplcon1-on-the-amiga/figure1-3/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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CPU Assisted Blitting | Power Programs
https://www.powerprograms.nl/amiga/cpu-blit-assist.html
…1.35 Breakout Hello World Pacman Amiga Tech DPL FastBobs SPR Layer Audio Mixing CPU Blit Assist Copper Chunky Dual Layer Graphics Modulo Tricks Projects Audio Mixer 3…
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Scoopex TWO: The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-two-the-coding-of-a-cracktro-for-the-amiga/figure0-7/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Scoopex "ONE": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-one-the-coding-of-a-cracktro-for-the-amiga/figure0-6/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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itix : MorphZone
https://morph.zone/users/46.html
…2026/8/28 19:19 Signature 1 + 1 = 3 with very large values of 1 News CopperSharp68k Preview 1 (2026/8/28 20:02:29) SDL 2 available…
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Deterministic (CPU) patterns that remain to be translated as probabilistic (LLM) patterns - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure3-5/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…