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955 pages
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Memory Schmemory by zooperdan
https://zooperdan.itch.io/memory-schmemory
…Requires AGA (Because of all the different game sprites with their own unique palette). More information Status Released Author zooperdan Genre Puzzle Tags Amiga AI Disclosure AI Assisted…
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Pisces – The Eye Of InfinityCreate a website or blog at WordPress.com
https://wickedgame.info/constellations/pisces/
…positions (11 sprites at TBL_34A40) 2FD4D 0A 14 sets sprite attributes (11 bytes at TBL_34A4A) 2FD4E 01 15 sets Y-positions (11 sprites at TBL_34A44…
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Amiga-Test, 64´er-Magazin 3/1986
http://www.kaiiv.de/amiga.html
…Wem die Anzahl der Farben nicht ausreicht, der kann zwei Sprites zu einem zusammenfassen und dieses dann in 16 Farben darstellen. Jedes dieser Sprites kann mehrmals auf dem…
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An interview with Martin Pedersen » Codetapper's Amiga Site
https://codetapper.com/amiga/interviews/martin-pedersen/
…The game makes heavy use of sprite tricks! (Disabling sprites in an emulator yields a very empty screen!) Can you recall any interesting stories about the development of…
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"Ao no Machi no Bokensya" (MSX2 game) & "Sabaku no Aru Kuni" (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1992-/msx-sabaku.html
…AmiMSX cannot enlarge sprites. Don't mind, however, the final boss has 2 sprites that appears to be split if each of them aren't enlarged. So you…
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Devlog - Nixy and the Seeds of Doom (C64) by Haplo
https://h4plo.itch.io/nixy2/devlog
…The boss's health bar at the top is made up of four multi-colour sprites. The Doom Weed itself is an overlay of two high-reso... Continue…
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AMOS Object Editor by Docster
https://docster.itch.io/amos-object-editor
…AOE provides a graphical interface for designing sprites, bobs, icons - Also, setting properties, saving and loading .ABK files. ⚙️ Features * Create and manage multiple objects * Pixel-based drawing with…
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Open Source – Hyper Pyxel
https://hyperpyxel.com/?p=218
…Checkout the “Open Source” section on this website to find out more. ← Download section → C64 and X16 Sprites Leave a Reply Cancel reply Pixel Painting in your browser…
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More disks more crashes
https://savourysnax.github.io/Project-Ami/2009/08/18/more-disks-more-crashes.html
…14 Aug 2009 » Sprites and Hires Next: 23 Aug 2009 » CPU Fixathon
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AMIGA Soda - ファイター by Yoz Montana
https://yoz-montana.itch.io/amiga-soda
…you want to see it in action! Tech demo - AMIGA Soda How many sprites can we display on AMIGA? coming soon... Follow me to learn more in future…
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Monsters and Music - Phantasy Star 2 Amiga Port by monoz
https://monoz.itch.io/phantasy-star-2-on-amiga-my-dream/devlog/1011876/monsters-and-music
…Share on Bluesky Share on Twitter Share on Facebook Hello hunters! Thanks to JMD we have assets for monster, he is recoloring (and almost redrawing them) the sprites…
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Yragael's stash of code - Stash of Code
https://www.stashofcode.com/collection-of-articles-for-coding-the-amiga-hardware-in-ass...
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Using the VERTB interrupt on the Amiga - Stash of Code
https://www.stashofcode.com/using-the-vertb-interrupt-on-the-amiga/figure0-9/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A500 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure20/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A1200 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure21/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A1200 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure23/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Time per frame on an A500 - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure22/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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The option you shall not miss... - Stash of Code
https://www.stashofcode.com/how-to-code-a-sine-scroll-on-amiga-5/figure19/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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The C64 Computer
https://www.c64forever.com/history/c64/
…More than half of the VIC-II graphics chip was dedicated to supporting sprites, i.e. on-screen objects for which the hardware took care directly of rendering…
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From deterministic (CPU) patterns to probabilistic (LLM) patterns - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure2-4/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Gunsmoke Zzap Review » Codetapper's C64 Site
https://codetapper.com/c64/zzap-reviews/gunsmoke-zzap-review/
…The graphic artists have shown a monstrous lack of talent — blocky sprites hobble around a series frighteningly mindless backdrops. The musician responsible for the vile, vile soundtrack should…
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Contact - Stash of Code
https://www.stashofcode.com/contact/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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How we keep reinventing the wheel with generative AI - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure0-11/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Scoopex "THREE" : A trainer menu for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-three-the-coding-of-a-trainer-menu-for-the-amiga/figure0-5/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Desire "ONE" : a BBS-intro for the Amiga - Stash of Code
https://www.stashofcode.com/desire-one-the-coding-of-a-bbs-intro-for-the-amiga/figure0-4/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…