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955 pages
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Street Fighter 2 - Amiga (OCS-ECS) Tech Demo by NeesoGames
https://neesogames.itch.io/amiga-street-fighter-2-demo
…Reply NeesoGames 3 years ago Hi Havie55, those are not really my assets, I'm just using sprites and background from the SNES version as-is, didn't…
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Hardware zoom with BPLxMOD and BPLCON1 on the Amiga - Stash of Code
https://www.stashofcode.com/hardware-zoom-with-bplxmod-and-bplcon1-on-the-amiga/figure1-3/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Michał Siejak | A Subjective Experience…
https://www.siejak.pl/projects/experience
…in the actual demo), multitexturing, fullscreen blur and simple particle effects with billboarded sprites. Scene geometry is read from 3DS files exported from 3D Studio MAX. Camera animation…
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What's new in Frodo V2.4?
http://frodo.cebix.net/news_v2.html
…OS 2.x Corrected idle state display The last line of Y expanded sprites wasn't drawn Writing to $d011/$d012 can trigger raster IRQs Support for Graffiti…
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Sceptre of Baghdad - Classic Edition (Psytronik Collection C64 Tape) | Psytronik Software
https://psytronik.bigcartel.com/product/sceptre-of-baghdad-classic-edition-psytronik-co...
…FEATURES • Detailed main character & enemy sprites. • Colourful sprites & scenery. • Superb highly-rated soundtrack. • Over 40 screens to explore. • Clever puzzles to solve. • Compatible with the C64 Mini/Maxi…
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Scoopex TWO: The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-two-the-coding-of-a-cracktro-for-the-amiga/figure0-7/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Scoopex "ONE": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-one-the-coding-of-a-cracktro-for-the-amiga/figure0-6/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Deterministic (CPU) patterns that remain to be translated as probabilistic (LLM) patterns - Stash of Code
https://www.stashofcode.com/generative-ai-how-we-keep-reinventing-the-wheel/figure3-5/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Photon Storm » Blog Archive » How we approached the design of our HTML5 game framework
https://photonstorm.com/html5/how-we-approached-the-design-of-our-html5-game-framework
…More importantly the sprites can ‘dive’ between the layers, swapping collision group as they do so. Again there are a large number of sprites visible and a large…
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Sybil: Halloween Defender by Raster Wizards
https://rasterwizards.itch.io/sybil-halloween-defender
…The plant sprite is adapted from Atomicrops The pumpkin and spore sprites are designed by Raster Wizards . HUD Partly adapted from Scary violet halloween game ui board pop…
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Amiga AGA core stable release | FPGAArcade
https://www.fpgaarcade.com/amiga-aga-core-stable-release/
…16000 AIBB Dhrystones Filtered & Mono audio RTG over analog/DVI/HDMI with hardware sprites and dedicated blitter engine. 1024×768 at 16 bit, 1280×1024 at 8 bit…
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Bun Runner Devlog -- 2025-02-09 - The Industrious Rabbit
https://theindustriousrabbit.com/blog/2025-02-09-bun-runner-devlog/
…I decided to load those in dynamically as XPK compressed assets, much like how I load sprites. I wanted to add unit tests for this, but ran into…
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AmiDARK Engine | AmigaOS
https://www.amigaos.net/software/100/amidark-engine
…image support, 3D lights support, 3D matrixes/terrains support, memblocks manipulation, music, sound, sprites, text output, vectors and systems functionalities. AmigaOS What’s new Applications Hardware SDK Features…
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WAIT, SKIP and COPJMPx: Advanced usage of the Copper of the Amiga (1/2) - Stash of Code
https://www.stashofcode.com/wait-skip-and-copjmpx-advanced-usage-of-the-copper-of-the-a...
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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The Amiga File Format Handler package — AmigaFFH-package • AmigaFFH
https://pepijn-devries.github.io/AmigaFFH/reference/AmigaFFH-package.html
…Hardware sprites. This format follows the hardware structure for displaying sprites on the screen. It is usually not used as a file format as such, but it can…
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Using the VERTB interrupt on the Amiga - Stash of Code
https://www.stashofcode.com/using-the-vertb-interrupt-on-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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hewco.uk
https://www.hewco.uk/
…Get Turbo Rascal Bitmaps and Sprites on a Vic 20 VBM Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and…
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hewco.uk
https://www.hewco.uk/games
…Get Turbo Rascal Bitmaps and Sprites on a Vic 20 VBM Vic Bitmap Mode creates a 160x192 full screen bitmap with many drawing commands such as tiles and…
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Blitz:Object types - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3AObject_types
…number of sprites available in slice _numcolours.w ;08: number of colours available in slice _bitplanes.l ;10: pointer to address in copper list of bitplane MOVEs _sprites…
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Scoopex "TWO": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-two-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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LowRes Coder | Timo Kloss
https://timokloss.inutilis.com/works/lowres-coder/
…Additionally it offers “sprites”, bitmap images layered on top of the standard pixel buffer. The sound system consists of three custom sound generators with different waveforms and modulation…
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A-Steroids by ELECTRIC BLACK SHEEP
https://electricblacksheep.itch.io/a-steroids
…So the game doesn't contains any sprites or textures . The entire gfx is generated. controlls: w or up - forward s or down - backward a or left - turn…
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redlabour - itch.io
https://itch.io/profile/redlabour
…The graphics are poor, and the performance is atrocious whenever multiple sprites are in motion. My advice to everyone: stay away, and don't be fooled by the…
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Scoopex "ONE": The coding of a cracktro for the Amiga - Stash of Code
https://www.stashofcode.com/scoopex-one-the-coding-of-a-cracktro-for-the-amiga/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Tile ID flags - Plutiedev
https://www.plutiedev.com/tile-id
…pick layer priority (0 = low, 1 = high) For the tilemaps the effects are applied per tile, while for sprites the effects are applied to the whole sprite (e…