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871 pages
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ResQ (MSX game) & Rolling Stone (MSX2 game)
https://nitta.sakuraweb.com/msx/msx-code/games/rolling/msx-rolling-stone.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I have tested my data, including…
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Scenery Animator follows in the footsteps of LightwaveRTG with the new version 4.03 RTG by Tolkien and Kikems. – AMIGATRONICS
https://en.amigatronics.com/2026/09/29/scenery-animator-4-03-rtg-amiga/
…Scenery Animator follows in the footsteps of LightWaveRTG with the new version 4.03 RTG by Tolkien and Kikems. Posted on 29 September, 2026 29 September, 2026 By…
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"Last Stage", "Magical Cave" &"Nogyo Butasan"(MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1990/msx-kamu.html
…Each checksum is as follows. Sorry if there are any typos, however, I've already tested my data and it works without any problems. CD32+FDD users: Unfortunately…
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"Kirei ni Naritai!", "Night Encounter" & "Zukin-chan Monogatari" (MSX2 games)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1990/msx-zukin.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I tested my data and had…
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Micom Basic Magazine 1987 August issue (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1987/msx-micom8708.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, but I've already tested my data…
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"A Knight in the Forest", "Bubble Race", "City" & "Shouting Karasu!" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1991/msx-city-mycom.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I've tested my data, including…
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"Red Desert" (MSX game) & "Storm" (MSX2 game)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1989/msx-red-desert.html
…The line #1710 may simply be a result of the printing rubbing off, however! If we modify the code as described above, each checksum will change as follows…
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"Ao no Machi no Bokensya" (MSX2 game) & "Sabaku no Aru Kuni" (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1992-/msx-sabaku.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I tested my data, including the…
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Motorola S-record description
http://www.easy68k.com/easy68ksrecord.htm
…The general format of an S-record follows: +-------------------//------------------//-----------------------+ | type | count | address | data | checksum | +-------------------//------------------//-----------------------+ type -- A char[2] field. These characters describe the type of record (S0, S1, S2…
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"Goku" & "Himitsu no Kimi-chan", "Mikie no Ken" & "The Castle of Udo" and "Ultraman" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/mikie/msx-mikie.html
…Each checksum will change as follows. (Use version 3.1 coded by the "MSX•FAN" team) The 2nd file named "MIKIE2.BAS": Each checksum is as follows (using…
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"Save Idols", "Seisui" & "The Curse of White Dragon" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1988/msx-curse-dragon.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I have tested my data, including…
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WORLD (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/world87/msx-world87.html
…Modify the line #110 as follows then delete the line #1020. Issue 2: The rock's graphics seems corrupt. My suggestion: Modify the lines #20140~20170 as follows…
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"Jiangshi" & "Niwatori Roman" (MSX2 games)
https://nitta.sakuraweb.com/msx/msx-code/games/mycom1992-/msx-niwatori.html
…7 screens Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I've tested my…
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"Swine" & "DUV" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/swine/msx-swine.html
…To avoid this problem, modify lines as follows. (It calls "offset".) If you modify the code as described above, each checksum will change as follows. (Using version 3…
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eqn(7) - OpenBSD manual pages
http://man.openbsd.org/eqn.7
…Its syntax is as follows: gfont font In mandoc, this value is discarded. gsize Set the default size of subsequent output. Its syntax is as follows: gsize [+|-] size…
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"Akazukin" & "Fusen 3" (MSX2 games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1988/msx-akazukin.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I've already tested my data…
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Vague City (MSX game)
https://nitta.sakuraweb.com/msx/msx-code/games/vcity/msx-vcity.html
…Then modify other lines as follows. This modification also allows you to select a command by trigger 1 instead of trigger 2 in the command menu. If we…
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evaluate - evaluate algebraic strings
https://www.kyzer.me.uk/code/evaluate/
…The rules regarding expressions are as follows: You can follow any expression with a semicolon and another expression. The expression is a mixture of values, variables and operators…
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"Great Fishing", "Kappaman" & "Tape Read Error!" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/gfishing/msx-gfishing.html
…Create it as follows. The 1st Basic file named "FISHMAC.BAS": This game is originally for tape only. This is because part of the program's area of…
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"Tpip" & "Twinkle Stage" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1988/msx-twinkle.html
…Each checksum is as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are any typos, however, I've already tested my data…
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"Atuless" & "M-Type" (MSX games)
https://nitta.sakuraweb.com/msx/msx-code/games/micom1989/msx-atuless.html
…If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are…
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Locomotion (like) games for MSX1
https://nitta.sakuraweb.com/msx/msx-code/games/locomotion/msx-locomotion.html
…If you modify the code as described above, each checksum will change as follows (using version 3.1 coded by the "MSX•FAN" team). Sorry if there are…
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Dazeland: Amiga Games: Allo Allo! Cartoon Fun!
https://www.dazeland.com/en/Amiga/Allo_Allo_Cartoon_Fun.html
…6/10 (*) Two-player mode is bizarre because the screen scrolling follows the active player, leaving the second one out of the field of vision. The Space key…
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arch(1) - OpenBSD manual pages
http://man.openbsd.org/machine.1
…The options for arch are as follows: -k Display the kernel architecture instead of application architecture. -s Display the chosen architecture in a short form, i.e., without…
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Devlog - Duvlinium. Steam Machine. by ScattergoodStudios
https://scattergoodstudios.itch.io/duvlinium-steam-machine/devlog
…The game is available on Steam, and follows Rosalyn a... Continue reading itch.io · View all by ScattergoodStudios · Report · Embed