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1069 pages
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x86-64 Instructions
https://asm-editor.specy.app/documentation/x86/instruction
…lodsb lodsd lodsq lodsw loop loopd loope looped loopeq loopew loopne loopned loopneq loopnew loopnz loopnzd loopnzq loopnzw loopq loopw loopz loopzd loopzq loopzw mov movabs movbe movrs…
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Blitz:Loops - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3ALoops
Blitz:Loops From AmigaBlitzWiki Jump to: navigation , search Contents 1 For...Next 1.1 Step 2 Repeat...Until 3 While...End While For...Next For...Next loops are…
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x86-64 Complete Documentation
https://asm-editor.specy.app/documentation/x86/all
…lodsb lodsd lodsq lodsw loop loopd loope looped loopeq loopew loopne loopned loopneq loopnew loopnz loopnzd loopnzq loopnzw loopq loopw loopz loopzd loopzq loopzw mov movabs movbe movrs…
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EVAL | AmigaOS 3.1 Command Reference
https://www.jaruzel.com/amiga/amiga-os-command-reference-help/eval.html
…1> EXECUTE Loop 5 The following results would be displayed: 1> EXECUTE Loop 5 Loop #5 Loop #4 Loop #3 Loop #2 Loop #1 done The first ECHO…
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x86-64 Documentation
https://asm-editor.specy.app/documentation/x86
…lodsb lodsd lodsq lodsw loop loopd loope looped loopeq loopew loopne loopned loopneq loopnew loopnz loopnzd loopnzq loopnzw loopq loopw loopz loopzd loopzq loopzw mov movabs movbe movrs…
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AmiDiag Loopback Dongle - Hardware Serial And Parallel Loopback Dongle
https://retrorewind.ca/amidiag-loopback-dongle
…It provides a hardware loopback to test your Amiga's Serial and Parallel ports. If you need a copy of Amiga Test Kit on a 3.5" floppy…
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Amiga Machine Code Letter XII - Vertical Scaling Using the Copper | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter12-rotate/
…loop1: ; loop d1 times cmp.w d0,d1 ; compare loop counter d0 to number of loops d1 beq.s loop1ok ; if equal exit loop by goto loop1ok move…
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http://www.nicholson.com/rhn/files/benchmarks/mb100.c
http://www.nicholson.com/rhn/files/benchmarks/mb100.c
/************************************************/ /* mandelbrot test */ /* v.0311/23/87rhn */ /* includes argc stuff */ /************************************************/ #include /* */ #define LOOPS 1 #define DEPTH 100 /* depth of divergence search */ #define BITS_SQUARE 100 /* default resolution */ /* #define TIME…
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Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks - Retro Game Coders
https://retrogamecoders.com/st-amiga-c-loops/
…Counter Loops and Game Ticks Time to investigate how loops work in C as we develop a game for the ST and Amiga Loops are one of the…
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x86-64 Directives
https://asm-editor.specy.app/documentation/x86/directive
…On movs and stos this is the whole loop, written in one instruction. repe, repz, repne, repnz Repeat while the comparison keeps saying equal, or keeps saying not…
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http://www.nicholson.com/rhn/files/benchmarks/fib.c
http://www.nicholson.com/rhn/files/benchmarks/fib.c
/* fib.c */ #include #define loops 10 int fib(i) int i; { if (i < 2) return(1); return( fib(i-1) + fib(i-2) ); } main() { int j,n; for…
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Music bank | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/banks/music.html
…45 , "loopStart" : 112 , "loopLength" : 3247 , "sample" : "music-instrument000.wav" } ], "songs" : [ { "name" : "My Song" , "tempo" : 15 , "sequence" : [ [ 0 , 1 , 2 , 65534 ], [ 0 , 1 , 2 , 65534 ], [ 0 , 1 , 2 , 65534…
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C64: 1942 — Download & Info
https://c64g.com/games/1942
…Shoot down formations for power ups, use the limited loop to dodge, and land on the carrier to push the campaign. Core loop - destroy enemy waves and bomber…
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The Run Loop — vAmiga 2.4
https://dirkwhoffmann.github.io/vAmiga/docs/Developer/RunLoop.html
vAmiga 2.4 The Run Loop Go previous The Message Queue next The Event Scheduler The Run Loop ¶ In this document we will examine how vAmiga calculates a…
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WebIFF
https://www.goondocks.se/webiff/
…Repeat animation 1× (play once) 2× (loop twice) 3× (loop 3 times) 4× (loop 4 times) 8× (loop 8 times) Repeats the whole animation back-to-back in…
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x86-64 Registers & Flags
https://asm-editor.specy.app/documentation/x86/registers
…lodsb lodsd lodsq lodsw loop loopd loope looped loopeq loopew loopne loopned loopneq loopnew loopnz loopnzd loopnzq loopnzw loopq loopw loopz loopzd loopzq loopzw mov movabs movbe movrs…
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Amiga Machine Code Letter III - Branching | Mark Wrobel
https://www.markwrobel.dk/post/amiga-machine-code-letter3-branching/
…move.l #16,d0 move.l #$00,a0 lea.l buffer,a1 loop: move.b (a0)+,(a1)+ sub.l #1,d0 bne loop rts buffer: blk.b 16…
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http://dallashodgson.info/sounds/BetaMonkeyDrumWerksIX.sfz
http://dallashodgson.info/sounds/BetaMonkeyDrumWerksIX.sfz
…Power Rock Grooves Drum Loop Collection // (http://www.betamonkeymusic.com/V9.html) into something usable with // Cakewalk's Session Drummer 2. // TO USE: Click the PROG button in…
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IDE64 examples
http://www.ide64.org/program.html
…jsr chrin small_loop = * ldy $90 bne dir_end jsr chrout jsr chrin cmp #0 bne small_loop lda #$0d jsr chrout bne main_loop dir_end = * lda…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/mc68000/
…move.w #N,d7 jmp loop_end loop_start ... ; perform this N times loop_end dbra d7,loop_start C-style For Loops If you want a C…
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A Beginner's Guide to Amiga E - Summary
https://cshandley.co.uk/JasonHulance/beginner_40.html
…5-9 The WHILE loop. 5 The loop check for the WHILE loop using the logical operator AND , the comparison operator `<' , and parentheses to group the expression. 6…
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Deciphering the stack trace | jaokim’s blog
https://jaokim.github.io/java/2021/02/12/deciphering-the-stacktrace.html
…class Dumpster { void main (...) { do_loops ( no_of_loops ); } void do_loops ( int no_of_loops ) { for ( int i = no_of_loops ; i >= 0 ; i --) { new Divider (). do…
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Life of LiveForIt: assembly
http://lifeofliveforit.blogspot.com/search/label/assembly
…Set_jit_loop() functions does this, the functions takes number of loops, and the amount of code that goes between the loop, so it can be inserted between…
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Eon – Amiga Soundtrack Hacks – Code and Waveforms
https://hoffman.home.blog/2019/04/27/eon/
…Every loop has to be the same length – then we can double buffer them. While playing the loop in buffer A, we render the next loop to buffer…
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0root.ai — Provenance Archive
https://davidwise01.github.io/0root-provenance/
…2026-04-09 TRIPOD-LINEAGE-2026-001 filed Closure Loop analysis confirms Mythos = TOPH 2.0. ad6791a3a9964d030b555595ea8fb5ecbc0e156c39b974d2fd513c4f85007ba6 2026-04-29 ROOT0 AGI — TRIAD primitive 3-transistor core (MERKLE…