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SpriteSplitter by zooperdan
https://zooperdan.itch.io/spritesplitter
View all by zooperdan zooperdan Follow zooperdan Follow Following zooperdan Following Add To Collection Collection Comments More like this Related SpriteSplitter A downloadable tool Download Simple QoL tool…
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Amiga® Hardware Reference Manual: 4 Sprite Hardware
http://amigang.fr/rkm/Hardware_Manual_guide/node00AE.html
This chapter discusses sprites which are special graphic objects that are easy to define and easy to animate. The following sprite topics are covered: * Defining the size, shape…
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Sprite / Icon bank | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/banks/sprite.html
…Commands # Export to JSON + PNG sprite sheet portamos disasm Sprites.Abk output/sprites.json # Export with IFF ILBM sprite sheet instead of PNG portamos disasm --ilbm Sprites.Abk…
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Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) - Stash of Code
https://www.stashofcode.com/displaying-sprites-and-bobs-on-the-amiga-ocs-and-aga-2/figure0-8/
…Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) 11/08/2021 11/08/2021 SoC Displaying sprites and BOBs on the Amiga (OCS and…
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Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2) - Stash of Code
https://www.stashofcode.com/displaying-sprites-and-bobs-on-the-amiga-ocs-and-aga-1/figure14-2/
…Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2) 11/08/2021 11/08/2021 SoC Displaying sprites and BOBs on the Amiga (OCS and…
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Displaying sprites and BOBs on the Amiga (OCS and AGA) (1/2) - Stash of Code
https://www.stashofcode.com/displaying-sprites-and-bobs-on-the-amiga-ocs-and-aga-1/
…Advanced usage of the Copper of the Amiga (1/2) Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Meta Log in Entries feed Comments…
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Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) - Stash of Code
https://www.stashofcode.com/displaying-sprites-and-bobs-on-the-amiga-ocs-and-aga-2/
…use some online translator) and source code here Displaying sprites and BOBs on the Amiga (OCS and AGA) (2/2) Post navigation ← Displaying sprites and BOBs on the…
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Sprites and Hires
https://savourysnax.github.io/Project-Ami/2009/08/14/sprites-and-hires.html
News About Src Project Ami Sprites and Hires Been a good week all told. I fixed up the display hardware to cope with 640 wide screens, at present…
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Animationen
https://redpill.farbfinsternis.tv/index.php/de/animationen
…Diese geladenen Animationen werden "Spritesheet" genannt. Für dieses Tutorial habe ich ein Spritesheet erstellt. Du kannst es rechts, oben unter "Assets" herunter laden. FRAMES, SHEETS UND EIN NOTIZBUCH…
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Animations
https://redpill.farbfinsternis.tv/index.php/en/animations
…These loaded animations are called "Spritesheet". For this tutorial I have created a spritesheet. You can download it on the right, above under "Assets". FRAMES, SHEETS AND A…
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APOLLO 68080 - High Performance Processor
http://www.apollo-core.com/index.htm?page=chipset&tl=3
…Using these techniques the Amiga Sprite channels can display several hundred sprites on screen. 4096 Neogeo /Capcom Arcade compatible Hardware Sprites The arcade sprites have 16x16 pixel size…
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WWF Wrestlemania » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/wwf-wrestlemania/
…Directly after the tiles are the sprites used for the ropes. The Amiga is limited to 8 sprites, and this is halved to 4 if you use sixteen…
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C64 and X16 Sprites – Hyper Pyxel
https://hyperpyxel.com/?p=221
…March 13, 2021 at 6:06 pm Hi there, I’m just playing with X16 sprites and trying to reproduce what you did in “HyperPyxel: Exporting Sprites to…
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The Secret of Game Graphics » Codetapper's Amiga Site
https://codetapper.com/amiga/diary-of-a-game/the-secret-of-game-graphics/
…These relative positions, coordinates, are then typed in manually, effectively constructing a single frame reference for a group of sprites. Raff — The sprites come to me as a…
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How C64 Sprites Work - Retro Game Coders
https://retrogamecoders.com/how-c64-sprites-work/
…Join the Retro Game Coders Community C64 Sprite Definitions Creating sprites can be done easily using an online tool such as petscii.krissz.hu (yep, it does sprites…
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APOLLO 68080 - High Performance Processor
http://www.apollo-core.com/index.htm?page=chipset&tl=1
…4096 hardware Sprites on Screen, with 4096 colors for the sprites. Sprites are coded with Display list, which makes game coding very easy. Super-AGA chunky modes, perfect…
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Stunt Car Racer » Codetapper's Amiga Site
https://codetapper.com/amiga/sprite-tricks/stunt-car-racer/
…And finally, sprites showing the very top part of the tyres sit on top of everything else. The two variants of tyre graphics are used depending on where…
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Gloom MODs Information (English)
https://nitta.sakuraweb.com/gloom-mod/gloom-mod-information.html
…Sprites of enemies They're the same as original Gloom's sprites. Difficulty ( 6 levels ) These maps were originally included in the shareware CD, "AGA Experience volume 2…
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Malakh Software - DCK 1.0.13, édition développeur
https://www.malakhsoftware.com/dck.html
…particles / sprites Étoiles, particules et sprites Un champ projeté peut dessiner des points, des sprites ou des traînées. Nombre d’objets, profondeur, réapparition, taille et couleur sont réglables…
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RGC-BASIC Update: Easy, Modern BASIC in Your Browser Has Sprites Now - Retro Game Coders
https://retrogamecoders.com/rgc-basic-update-april-2026/
…Easy, Modern BASIC in Your Browser Has Sprites Now RGC-BASIC has gained sprites, bitmap graphics, gamepad support, an 80-column mode, and the ability to run your…
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disasm | PortamosLinkMenuExpand(external link)DocumentSearchCopyCopied
http://portamos.rambris.dev/docs/commands/disasm.html
…PNG + JSON portamos disasm Sprites.Abk output/sprites.json # Export as IFF ILBM instead of PNG portamos disasm --ilbm Sprites.Abk output/sprites.json # Export a music bank…
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Space Game
https://bitplane.net/dev/amos/space-game/
…3D sprites made in Imagine 3D though, which was fun. 🪐 download
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Fatal Mission 2
http://tilemap.co.uk/fm2.html
…The 8 hardware sprites can be reused up to 100 times in one frame * Enemy ships a bit tough, or your weapons too weak I have put both…
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Fatal Mission 2
http://www.tilemap.co.uk/fm2.html
…The 8 hardware sprites can be reused up to 100 times in one frame * Enemy ships a bit tough, or your weapons too weak I have put both…
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Blitz:Blitz Mode - AmigaBlitzWiki
http://blitz.robthenerd.com/wiki/index.php?title=Blitz%3ABlitz_Mode
…For using sprites for example, you will want to allocate 32 pens, even if you're only using an eight-colour, three-bitplane display, because the sprites use…