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54 pages
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N64 Games S-Z...
https://amigaminimods.forumotion.com/t10-n64-games-s-z
…4:3 Resolution: 640 x 480 Apect Ratio: 4:3 Xtreme TurboBoost: X0 Xtreme OverClock: X0 FrameBuffer Emulation: False/ Off Filter Background Textures: False/ Off Continuous Texrect CoOrds…
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N64 Games A-F...
https://amigaminimods.forumotion.com/t8-n64-games-a-f
…4:3 Resolution: 640 x 480 Apect Ratio: 4:3 Xtreme TurboBoost: X0 Xtreme OverClock: X0 FrameBuffer Emulation: True/ On Less Accurate Blending Mode:False/ Off Filter Background…
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N64 Games G-R...
https://amigaminimods.forumotion.com/t9-n64-games-g-r
…4:3 Resolution: 640 x 480 Apect Ratio: 4:3 Xtreme TurboBoost: X0 Xtreme OverClock: X0 FrameBuffer Emulation: False/ Off Filter Background Textures: False/ Off Continuous Texrect CoOrds…
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BBS color codes - RetroTxt
https://docs.retrotxt.com/specs/bbs/
…Format Support Example Celerity pipe | codes Yes |k|w PCBoard @ codes Yes @X0F Renegade pipe | codes Yes |15|16 Synchronet ☺ codes 1 No Telegard ` codes Yes Wildcat! @ codes…
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key64tapper: C64 Keyboard Emulator
https://forgottencomputer.com/c64/key64tapper/
…Ports 8088 AY2 AY1 AY0 AX2 AX1 AX0 DEL 13 12 PA0 PB0 X0Y0 0 0 0 0 0 0 3 19 12 PA1 PB0 X1Y0 0 0…
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RetroShare key – Zapek's stuff
https://zapek.com/retroshare-key/
…CQEGAcGWxsBNBFpq3M0BCADEQWXjoNmUNDo/RSfYwlSavOQoTllnlLv7bmRHXRP2 gRxBlCjp185VyI+mW9uWbNnv8TpMsScjKvS+x0uE3QoqjW9seSxq1hIu5ba3cDbU 9CzhKfAyycreIWtjZn18IqfvQ3qg3yJ+JLYptA10AGO0ErCmMyhtXAeDthCD3JBa M+jCXi0KGg5k2SkQq9OS+/ktD3/izLX5Zeo5z41s9pSRe5nGQd0vpcwSHTLCUK9P 6okDXLNG5jjcLfHD6ap74oTb/My/XOCqprLHIcm00/Byabd9HsZ2Z63KK9ZJ8NCg NwAX1dBwTx1dESdre7+GxUaE3aMYCBon2ZwsTvKv4mjPABEBAAHNInphcGVrIChH ZW5lcmF0ZWQgYnkgUmV0cm9TaGFyZSkgPD7CwF8EEwECABMFAlpq3M0JEBM+UlCE 3l1NAhkBAAD4mwf/RH/aoFKos9gNCOts9d8TcLhwzvIA++Ah2gmfBcdD9yS7bfiD 2cR+qazwhl8GFuCldrUIs+oX0MpN7u2eBX26IH9qwszRQLsEgxETvTxc+0lSE/uz…
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Beats of Rage: From Fan Game to OpenBOR - The Retro Hour EP543
https://theretrohour.com/beats-of-rage-from-fan-game-to-openbor-the-retro-hour-ep543/
…https://lnk.ua/X0cCtGX46 We are using cookies to give you the best experience on our website. You can find out more about which cookies we are using…
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overfitting.net - fenómenos, modelos y algoritmos: Dibujando gráficos de mapa de bits con R
https://www.overfitting.net/2018/01/dibujando-graficos-de-mapa-de-bits-con-r_18.html
…val en negativo. # Dibuja elipse img = DrawEllip(img, x0, y0, a, b, val=1 ) # Borra elipse img = DrawEllip(img, x0, y0, a, b, val=-1 ) Esta opción incremental…
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Nameless Algorithm: SEGA Genesis
https://namelessalgorithm.com/genesis/blog/mandelbrot/
…for each pixel (Px, Py) on the screen do x0 := scaled x coordinate of pixel (scaled to be in the Mandelbrot X scale (-2.00, 0.47)) y0…
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RISC-V - SizeCoding
http://www.sizecoding.org/wiki/RISC-V
…riscv64-elf-readelf -S tinydemo Registers Registers in assembly language can be called x0-x31 or by their specific functions. x0 is always 0 and can't be…
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Vim 9.2 released : vim online
https://www.vim.org/vim-9.2-released.php
…true}) == 0 # Typehead is empty && !pumvisible() && curpos == cmdline->len() + 1 && cmdline =~ '\%(\w\|[*/:.-]\)$' && cmdline !~ '^\d\+$' feedkeys("\<C-@>", "ti") SkipCmdlineChanged() timer_start(0, (_) => getcmdline()->substitute('\%x00', '', 'g')->setcmdline()) endif enddef…
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RISC-V Registers
https://asm-editor.specy.app/documentation/risc-v/registers
…addi t0, zero, 1 and addi x5, x0, 1 assemble to the same instruction. The names are what the panel shows and what a program should use, because…
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http://fms.komkon.org/fMSX/src/MSX.ROM
http://fms.komkon.org/fMSX/src/MSX.ROM
…S��X0�/�&�&�'�(�7�/N2W2\2g2�7!/r1g1�1�M?8M/…
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http://fms.komkon.org/fMSX/src/MSX2.ROM
http://fms.komkon.org/fMSX/src/MSX2.ROM
…S��X0�/�&�&�'�(�7�/N2W2\2g2�7!/r1g1�1�M?8M/…
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http://fms.komkon.org/fMSX/src/MSX2P.ROM
http://fms.komkon.org/fMSX/src/MSX2P.ROM
…S��X0�/�&�&�'�(�7�/N2W2\2g2�7!/r1g1�1�M?8M/…
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PSCD32 Development Diary
https://www.mrdictionary.net/PSCD32/diary/2019_08_13.htm
…ll give you a couple assuming that you'll be ordering in the x00,000s later on. 13th August 2019 Physical circuit board layout ideas? The physical layout…
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Nameless Algorithm: Game Audio
https://namelessalgorithm.com/game_audio/blog/def-disassembly/
…org $F800 ; stx X0F8E ; db $00 ; XF804: clr XCE04 ; db $00 ; clr $01,x clr $03,x ldaa #$FF staa $00,x ... DASMx has a few syntactic quirks…
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C64 and X16 Sprites – Hyper Pyxel
https://hyperpyxel.com/?p=221
…The next thing I noticed is that (BASIC) line numbering starts at x0000. What if I want to add a REM statement to describe the data content ? Maybe…
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PDP-11 - SizeCoding
http://www.sizecoding.org/wiki/PDP-11
…modes as well mov #777,r0 ; octal =default mov #^b101,r0 ; binary mov #^x0aa,r0 ; hexadecimal mov #'A,r0 ; ascii Instructions Here is a rough translation for some…
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https://bardstale.brotherhood.de/talefiles/remake/hacks/the_bard_s_tale_eu.max
https://bardstale.brotherhood.de/talefiles/remake/hacks/the_bard_s_tale_eu.max
…beo�-�v ��ɪVΩ����]�8���vb�n���3���UΟϺc � �Y�F�*�6V[�*c�X0O&�ރ�ӝ`����կ < H�/c� ^���4 �%�a?��UZ�����⋹��xu���Ғ�R�N…
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http://www.wk-artworks.de/download/wfs_gif
http://www.wk-artworks.de/download/wfs_gif
…2@/ /9X09X09…
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http://fms.komkon.org/fMSX/src/PAINTER.ROM
http://fms.komkon.org/fMSX/src/PAINTER.ROM
…2�������!x0���s �r �u�t�:��s�r�w�����^�V�n�f�~ 8(�~�� �~�� 7��- ��^ �V ��R8…
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Processing - SizeCoding
http://www.sizecoding.org/wiki/Processing
…background ( colorvalue ) - clears screen point ( x , y ) circle ( x , y , r ) ellipse ( x , y , rw , rh ) rect ( x , y , w , h ) line ( x0 , y0 , x1 , y1 , color ) square…
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GlyphDrawing.Club -blog
https://blog.glyphdrawing.club/how-to-make-a-modular-typeface-with-glyphs-for-glyph-dra...
…of the square but not over (so some vector points would be at x0, x800, y0 or y800). Depending on what you are making and contradicting the previous…
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https://bardstale.brotherhood.de/talefiles/files/bards_tale-apple_iigs.shk
https://bardstale.brotherhood.de/talefiles/files/bards_tale-apple_iigs.shk
…n���������~�}�����~_�Zf���� Ox0%x0�.D ��#��!�% � ��…