Check your idea: does it exist already?
Describe what you are building or planning. Amigadex compares it with every indexed project by meaning, not only by words, and shows the closest ones, so you can join, fork or coordinate before duplicating work.
5 projects about “myself”
A few words find the projects about them. Describe your idea in a sentence or two to compare it by meaning: what it does, for which system, how.
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A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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A little excercise for myself, creating an optimized demoscene binary (36KB + 64KB sound bytes), showing off classic Amiga demoscene-like graphics.
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A little excercise for myself porting my original demoscene program in C linuxdemo, into Python3, showing off classic Amiga demoscene-like graphics, On Linux.
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RetroAami Xtreme is a collaborative Amiga 500 Mini Modification between MadFranko and myself (KMFDManic) with a hint of Xtreme Amplitude, RetroArch & Core wise!
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A plugdata (PureData) based sample player with the functionality of many classic WAV samplers (Amiga, OctaMED, etc.), but with some added QoL features I wanted for myself.
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A fork of IRA, the Amiga reassembler. Converted to C++ and CMake.
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A recreation of the Amiga Boing demo in SDL 1.2
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Amiga Assembly Game Programming Tutorial series
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An archival Amiga Arcade Stick product page
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WernerAGA, my first larger game written in Motorola 68K Assembler, back in 1995. Needs Amiga OS3 and AA Chipset.
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Assembly code for Amiga Game High-Octane II
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Amiga A600 schematics recpatured in KiCad and a new PCB design from them. Base version
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Luma Chroma output from A500
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libxad - xadmaster.library v13 for AmigaOS m68k sas/c
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A simple browser-based player for XM and Amiga music modules.