Closest projects to cd32-powerdrive-doc in the index. If they solve the same problem,
the maintainers may gain more from collaborating than from building in parallel.
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Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardwareEmulation
Shared: cd32 disc myth sectors game mib
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 documentation disc two game volume
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Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 akiko one doc reverse engineering
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Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 game doc reverse one engineering
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 game akiko zero doc bytes
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 game doc reverse engineering documentation
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 disc game doc documentation reverse
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Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
★ 0 · Python · other · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 doc disc reverse one engineering
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Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 game doc reverse engineering disc
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Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 doc reverse engineering same game