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cd32-gloom-doc github

Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel

Open vs-sr-dev/cd32-gloom-doc on github

Platforms
AmigaOS 3 / 68kClassic hardware
Kind
game
Language
Python
License
—
Stars / forks
0 / 0
Created
38 days ago
Last push
38 days ago
Topics
68000-assembly aga amiga amiga-cd32 amigaos cd32 copper decompression file-formats game-preservation gloom iso9660 retrocomputing reverse-engineering
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