Closest projects to cd32-dragonstone-doc in the index. If they solve the same problem,
the maintainers may gain more from collaborating than from building in parallel.
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Reverse-engineering notes on Legends (Krisalis Software, 1996) for the Amiga CD32: a six-floppy A1200 game on a CD, a Bytekiller decruncher, a hand-written LoadSeg, and the developers' photographs
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 reverse game engineering doc floppy
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Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 rnc three reverse propack engineering
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 rnc propack reverse game engineering
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 reverse engineering disc doc level
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 three doc reverse every engineering
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Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
★ 0 · Python · game · pushed 18 days ago
Classic hardware
Shared: cd32 disc cdtv game documentation doc
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Reverse-engineering notes on Prey: An Alien Encounter (Almathera / KirkMoreno Multimedia, 1993) for the Amiga CD32 — an hour of speech streamed as 1,225 identical 60 KB files, no audio track, and the disc that says...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 disc reverse engineering cdtv game
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Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 reverse engineering doc game notes
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Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
★ 0 · Python · other · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 reverse engineering doc disc documentation
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Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 rnc design core three propack
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
★ 0 · Python · game · pushed 18 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 rnc disc propack cdtv documentation
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Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 reverse engineering doc game three
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
★ 0 · Python · game · pushed 39 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 disc game three doc reverse
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Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
★ 0 · Python · game · pushed 38 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cd32 disc game reverse engineering documentation
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Mystic Towers (MS-DOS, Animation FX / Apogee, 1994) documented from the bytes: the AMOS memory and sprite banks that prove it was written on an Amiga, a container with its index at the end of the file, and a ZIP...
★ 0 · Python · game · pushed 37 days ago
Shared: game reverse engineering doc three disc
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Klingon Language Lab for the Commodore CDTV: a conversion of the 1996 CD-ROM for Amiga OCS, Kickstart 1.3, 1 MB chip RAM
★ 1 · Python · other · pushed 18 days ago
AmigaOS 3 / 68kClassic hardware
Shared: cdtv language
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DungeonMasterTools is a collection of Tools in Python for the Amiga/PC/Atari ST Game.
★ 0 · Python · game · pushed 3 months ago
Shared: level game text
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Boulder Dash clone (Amiga), collect diamonds and reach the exit. It is complete with level editor.
★ 11 · C · game · pushed 20 months ago
Shared: level game