Open source projects 109 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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maciejtatol/Amiga2JS github
An open-source framework for converting classic Amiga games into modern JavaScript and TypeScript projects.
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FlyingFathead/amiwind github
AmiWind: an experimental Morrowind demake and asset conversion pipeline for Commodore Amiga.
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Open-source game ports and compatiblity work for hte M68k AROS and AmigaChrome
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winterhuette/nohzdyve github
Commodore Amiga Version of the Amstrad ZX game Nohzdyve written by Matt Wescott and released as an Easter Egg for Bandersnatch episode of Black Mirror. Copyright 2026, Jan C. Kiefer
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angree/AmiSC github
An Amiga 68K port of the best space RTS strategy game
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mozzwald/fujirealm-game-demo github
MORPG Demo Game for FujiNet Netstream
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rmtew/ctennis github
An AI port/translation of Champion Tennis from the SC-3000 to the Amiga
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AmigaPorts/ACE github
Amiga C Engine
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Ploos-AS/EduAmigaE-Game github
Game development for the classic Commodore Amiga using Amiga E.
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Ploos-AS/EduAmigaC-Game github
Practical Amiga game programming in C — with plain Amiga C, ACE, and Sevgi Engine.
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lainejones/NilBBS-Doors github
Door games for NilBBS (and CNet) on the Amiga - one release per door, each an .lha with FILE_ID.DIZ
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
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My Commodore 64 homage to the Amiga cracktro made by Unit A, most famously used for the game F/A-18 Interceptor
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tetracorp/dungeons-of-avalon github
Exploring the Dungeons of Avalon; an analysis of a 1991 Commodore Amiga game.
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VonKossa/ReFlood github
ReFlood is a source reconstruction of the Amiga game *Flood*. It recreates the original game on modern systems using SDL2
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jhonnaker1/commodore-uno github
UNO for Vintage Computers — one card game, 17 ports, five CPU families (6502, Z80, 6809, 68000, TMS9900)
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jotd666/rally-x github
Remake of 1980 Namco Rally-X game for Amiga
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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geekychris/amiga_games github
Example projects and games for the AmigaBridge cross-development environment (submodule of amiga_mcp)
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MarkyTurtle/Batman---Amiga github
Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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Rachel card game client for Commodore Amiga (68000)
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...