Open source projects 24 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Reverse-engineering notes on Dragonstone (Core Design, 1995) for the Amiga CD32: disc layout, RNC ProPack, the AmigaDOS boot chain, three-language text, and the leftovers -- a cut level, a floppy prompt, and an Exec...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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10100011/Carnage-IV github
A remake of a 1990's freeware game, which itself was a clone of an Amiga game from 1989, which itself was a clone of an Intellivision game from 1980.
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giles-v/sfe_js github
TypeScript port of Super Foul Egg, David & Michael Hay's 1995 Amiga game (via Ant Dzeryn's iOS port)
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jotd666/sbagman github
Super Bagman arcade game amiga port
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Python script that finds and organizes game image files, like Amiga .ADF files, by genre
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Using the Amiga Apollo V4SA to create a shell and then games and tools.
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MagerValp/ArcadeGameSelector github
Amiga game menu
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andreaswiencke/dark-castle github
Dark Castle - Remake of old Amiga Game from 1992
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pemmyz/js_lotus_threejs github
A browser-based retro arcade racing game inspired by the look and feel of classic Amiga-era racing games. Built with HTML, CSS, JavaScript and Three.js, it features low-poly 3D racing, configurable circuits and...
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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Ploos-AS/EduAmigaE-Game github
Game development for the classic Commodore Amiga using Amiga E.
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AndrewESmith/TheWanderer github
TheWanderer based upon an Amiga game built using AI, React and TypeScript
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coppersoft/planar github
A work in progress Amiga Game Engine written in C
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CodeLikeCXK/Amiga github
A personal top-down/isometric unity game project using ecs, dots ance cel-shading(FernNPR)
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ceva24/gift-grabber github
A browser game based on the Amiga classic Flag Catcher
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visti/EmilCV github
Personal CV site styled as an Amiga Workbench 3.1 desktop — typewriter terminal, pixel editor, AmigaBASIC interpreter, text adventure, and more.
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A selection of files to print covers for Amiga games and Disk Labels.
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mangobanaani/coloris github
minimal classic amiga game with react
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Gianlooca/mementoamiga github
An Amiga 500-themed memory card game.
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thomas-pike/atoms-www github
The Atoms Amiga game re-implemented in web technologies
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andregeisler/stw-map-editor codeberg
Map editor for the Amiga game Settle the Word