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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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pmarflee/atoms-blazor github
An ASP.NET / Blazor implemention of the Amiga Atoms game
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jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
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betajaen/aacc github
OBS Shader Files to allow palette swaps and effects on certain Commodore Amiga games.
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vs-sr-dev/cd32-universe-doc github
Structural documentation of the Amiga CD32 release of Universe (Core Design, 1994): a 16-opcode bytecode interpreter, RNC ProPack nested three levels deep, 602 KB of four-language script, Akiko's CD-ROM and I2C...
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creichen/amber-remix github
Code for extracting and viewing data from the classic Thalion game Amberstar (Amiga version)
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CyCl0ne/DungeonMasterTools codeberg
DungeonMasterTools is a collection of Tools in Python for the Amiga/PC/Atari ST Game.
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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FlyingFathead/amiwind github
AmiWind: an experimental Morrowind demake and asset conversion pipeline for Commodore Amiga.
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tygre/vieiii codeberg
This program is a GUI for the Game of Life. If you don't know what the Game of Life is, please read the AmigaGuide document in the archive. With VieIII, you can : * create game boards of any size (depends only on...
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Remake full 3D d'Alien Breed 3D II : The Killing Grounds (Team17, Amiga, 1996) sur jMonkeyEngine, bati sur le portage Java fidele. Chantier en cours.
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boingball/robovac-rescue github
Amiga Game - Workbench robovac-rescue
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vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
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Extract room backgrounds, object images and costume animation cels from the Amiga version of The Secret of Monkey Island.
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Faithful Java port of Alien Breed 3D II: The Killing Grounds (Team17, Amiga, 1996) — the original 68k engine translated line by line, running on LWJGL. Game data comes from the floppies, nothing is bundled.
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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Reverse-engineering notes on HeroQuest II: Legacy of Sorasil (Gremlin, 1994) for the Amiga CD32 — RNC ProPack 1 with a rotating XOR key, a hunk file that decrunches and relocates itself in 584 bytes, and an ECS...
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James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...