Open source projects 328 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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CopperlineHQ/retro32-term github
An Amiga ANSI terminal emulator for serial connections
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grahambates/throwing-shapes github
Amiga OCS 512b bootblock intro
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Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
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djh0ffman/TTELoader github
TTE Loader - Amiga
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TFHFony/c0man-Amiga github
Amiga 500 port of c0man - self-booting non-DOS floppy, ported by Claude & The File-Hunter of FONY
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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Bare-metal bootable Amiga Boing Ball demo in x86 assembly
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JonathanDotCel/CrunchyKiller github
C#/PSX/Amiga Cruncher/Decruncher via Runtime Length Encoding
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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An intro for Amiga. Needs 1MB RAM
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Disassemble of thee system horror 89 Amiga Intro
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Implementation of 99 Bottles of Beer on the Wall for the classic Amiga
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alpine9000/wasteram github
Allocate ram on your Amiga
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zerkman/zpacker codeberg
very simple LZ77-based compression
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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jhonnaker1/8x8-Trek github
8x8 Trek — a remake of EGA Trek (Nels Anderson, 1988-92) with one shared 8-bit-safe core across C128-VDC, Amiga and Atari VBXE
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vs-sr-dev/cd32-microcosm-doc github
Reverse-engineering notes on Microcosm (Psygnosis, 1994) for the Amiga CD32: 92% of the data track is one 483 MB video file of 30,707 frames, decoded straight into 8 AGA bitplanes. Documentation only.
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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richardjdare/bb2-mode github
Emacs major mode for Blitz Basic 2 (a basic compiler for the Amiga)
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wearetlu/wearetlu.github.io github
Website and Amiga Coder Archive
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haai/ramigaemuwgpu github
Rust Amiga Emulator with WGPU
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Iceman1975/c2pAmiga github
Blitter based c2p Algorithm for Amiga 500
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Unpacks binary AmigaBASIC programs into plain-text
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dillera/earth-ham6 github
Amiga OCS HAM6 equirectangular Earth backdrop (NASA Blue Marble) for an ISS tracker
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...