Open source projects 343 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
Structural documentation of Gunship 2000 (MicroProse, 1994) on Amiga CD32: a 100 MiB zero hole, an unreachable Pirates! Gold demo, little-endian IFF, and 542 validated RNC2 streams. Documentation only.
-
Structural documentation of The Speris Legacy (Amiga CD32, 1996, Binary Emotions / Team 17): the Imploder decruncher taken out of the game, the LEV2 level format rendered, the copy-protection code tables...
-
ray77/lionheart-web github
Lionheart (Amiga 1993) remake — playable in the browser via TeaVM: Java compiled to JS, 60 fps, sc68 chip music in WASM
-
BlurOne-GIT/Re-Logical github
A truthful remake of the 1991 game "Logical" by Rainbow Arts for the Commodore Amiga, #BuiltWithMonoGame.
-
kwahu/amiga_voxel_engine github
-
Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
-
hitchhikr/spyvsspy3 github
A complete disassembly of the Amiga version of the game "Spy Vs Spy III - Arctic Antics"
-
hitchhikr/spyvsspy2 github
A complete disassembly of the Amiga version of the game "Spy Vs Spy II - The Island Caper"
-
Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
-
Hand-curated best-of lists across 40 systems: computers, consoles and portables, from the Odyssey² (1978) to late Dreamcast releases (2007). Each system has an overall top-N plus six genre lists: shoot-'em-ups,...
-
vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
-
James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...
-
vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
-
Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
-
The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
-
vs-sr-dev/cd32-myth-doc github
Structural teardown of Myth: History in the Making (Amiga CD32, System 3). The disc is the 1992 three-floppy release pressed whole - three 880 KiB disk images plus an 18 KB shim - behind a hole of exactly 50 MiB....
-
alpine9000/EWGM github
Amiga Game
-
weiju/scorpion-engine-demos github
Demos for the Scorpion Engine for Amiga, including source of those demos, and a Windows binary of the compiler
-
kfsone/new-amul github
A do-over of my Amiga-based MUD language as a Win/Lin/Mac engine
-
AMIGAbench/ZodEngine github
-
derfsss/tme-amigaos4 github
The Lords of Midnight & Doomdark's Revenge for AmigaOS4 — axmol engine port with GL4ES rendering
-
Amiga C Engine (ACE) hello world and VS Code windows setup
-
10100011/Carnage-IV github
A remake of a 1990's freeware game, which itself was a clone of an Amiga game from 1989, which itself was a clone of an Intellivision game from 1980.
-
Remake of the Amiga "Barbarian Plus" on the OpenBOR engine
-
bovinemagnet/hull-breach github
Clone of the Amiga Game Alien Breed, using GoDot.