Open source projects 120 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
Telefonorosso/scamdoubler github
Amiga video straight to USB
-
Amiga Kick Off 2 GFX Restyle .ADF
-
amigazen/Post github
Post is a PostScript engine for Amiga - amigazen project ToolKit
-
paullaudeman/cnet-empire github
A modernization case study disguised as an Amiga project: a 1993 C-Net BBS door game preserved byte-for-byte, its host rebuilt as a contract, now played by humans and AI through the same interface.
-
Native Go/Ebitengine conversion of the supplied Amiga Mental Hangover production, using Demo Construction Kit v1.0.0
-
germandroide/ARUX github
Aros User Experience
-
RamonLinares/MusicTracker github
Web-based Amiga MOD tracker
-
astrofra/astrofra github
Astrofra github profile
-
VonKossa/ReFlood github
ReFlood is a source reconstruction of the Amiga game *Flood*. It recreates the original game on modern systems using SDL2
-
gandtr/g-copy.gand.games github
G Copy — a floppy disk business game. A Gand Games homage to a classic Amiga copier. Play in the browser at https://g-copy.gand.games
-
tunlezah/os-emu github
-
salvogendut/geobench github
A desktop environment for Amstrad CPC, PCW and MSX machines that is a somewhat hybrid clone of C64 GEOS and Amiga Workbench
-
A customizable ball that bounces around your screen, Amiga Boing Ball style, for Omarchy.
-
An in-game level editor for the Amiga game Cannon Fodder, as a WHDLoad install for a hard disk.
-
jz237/pinball-illusions-html github
Reconstruction of the Amiga AGA Pinball Illusions (1995) as a browser game, decoded from the original disks
-
OpenRCT2 (RollerCoaster Tycoon 2) ported to 68k AmigaOS 3.x: big-endian, Picasso96/CyberGraphX display, AHI sound. Branch 'amiga'.
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
-
billynewport/PhantomFighter github
This is the source code for the Commodore Amiga game, "Phantom Fighter" from 1988
-
James Pond 2: Codename RoboCod (Amiga CD32, 1993) — measurements of the pressed disc: a 128.000000 MiB hole, 93.9 % of the file bytes as CDXL video, a three-language manual with no characters in it, and a boot script...