Open source projects 281 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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polluks/mii_dt github
Mii picture datatype
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DHRUVvkdv/morphos-backend github
Morphos (Μορφή)
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rjsvieira/morphos github
A simple animation wrapper (sike.. i'm not a wrapper!)
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polluks/avif github
AV1 Image File Format for Reggae
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snatalenko/morphos github
Declarative JSON data transformation and object mapping library for JavaScript/TypeScript with mapping templates, schema-based helpers, and safe VM execution
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bitplane/datatypes github
Creating some datatypes for AROS
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ppieczul/amiga-memories github
Files saved from vintage Amiga floppy disks
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Onsraa/morphos github
The Post-DOM Liquid UI Engine
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TUM-DSE/morphos github
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DHRUVvkdv/morphos-backend-v2 github
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zapek/Ambient github
The desktop environment of MorphOS
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polluks/autodoc_dt github
Amiga Autodoc datatype
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deadwood2/parked github
Repository storing history of changes for modules which are no longer activelly synchronized between AROS and ADT AROS.
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amigazen/MarkdownDT github
markdown.datatype text subclass for Amiga - amigazen project
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amigazen/MusicDT github
Musical composition files DataType for Amiga - amigazen project
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dbrant/imageformats github
Library for decoding obscure graphics formats, such as Targa (.TGA), Sun raster (.RAS, .SUN), ZSoft (.PCX), Netpbm (.PPM, .PGM, .PBM, .PNM), Amiga (LBM, PIC), SGI, MacPaint, AOL .ART, PSP, and DICOM.
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hellasleeper108/aminet github
AMINET 1.3 — Amiga Workbench software librarian. Official Aminet RSS. No binary mirror.
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archmix/morphos-oss github
Morphos is a Java library for database schema introspection and structural modeling.
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rauls/amiga-mediaflex github
My 1993/4 Video Editing system software (as much as could be found) source code for reference purposes.
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diondresschers/all github
This is all the info I want to share with the world. All data and info (or otherwise noted) is released under the GPLv2 or CC BY-SA 4.0 license.
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel