Open source projects 249 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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kneehighspy/a1k-simpleclock gitlab
A neat RTC for the Amiga 500 and Amiga 1000 Computer
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bni/awdh github
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j-klint/ps2-amiga github
PS/2-hiiri toimimaan Amiga 500:ssa Arduinon välityksellä
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Ozzyboshi/DockerAmigaVbcc github
Vbbc compiler for Amiga
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flynn-nrg/tornado-amiga github
The Tornado Amiga Demo System
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cityxen/RelayTracker github
Relay Tracker as seen on our youtube channel
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gitendo/lumberjack github
Game Boy version of Amiga / C64 mini game
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praxisjs-org/kosmesis github
Copy-paste UI components for PraxisJS — the shadcn/ui equivalent for the PraxisJS ecosystem, built on Morphos primitives with Tailwind CSS or @praxisjs/css styling.
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A scaled down version of the Zorro daughter board for the Amiga 3000 / 4000
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codebase/amiga-game-kit github
Build real Commodore Amiga games with AI agents: C toolchain, headless emulator tests, and art, sound and video pipelines.
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nicolasbauw/amiga-cc github
Amiga C cross compiler installation script for Linux/Macos
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em00k/modp-zxnext github
Amiga Module Player dotcommand for the ZX Spectrum Next
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Amarok24/A1k-SimpleClock github
A neat RTC for Commodore Amiga 500 and 1000 which fits under the M68k CPU.
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hughdavenport/spidey-editor github
Building out an editor for The Amazing Spider Man game from 1990. The game runs on C64/Amiga/DOS/Amstrad CPC/Atari ST/others?. This software runs on linux, but may run elsewhere
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pizslacker/linuxdemo gitlab
A little excercise for myself, creating an optimized demoscene binary (36KB + 64KB sound bytes), showing off classic Amiga demoscene-like graphics.
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pizslacker/linuxdemo github
36KB optimized C demoscene binary + 64KB sound loop, showing off classic Amiga demoscene-like graphics in 100KB.
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sroccaserra/learning-amiga github
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leifo/haujobb-amiga github
The Haujobb Amiga Framework
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Tentative Renoise tool to load 8 bit samples from the Amiga era
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Improve your retro gaming emulation experience by using the systems original controller.
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Implementation of the Star Wars Tunnel Run. Coded in Assembler
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praxisjs-org/morphos github
Headless, accessible UI primitives for PraxisJS — buttons, dialogs, tabs, selects, and more, unstyled and ready for your design system.
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pizslacker/infinite-3d-floor gitlab
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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pizslacker/infinite-3d-floor github
A personal challenge porting yet another demoscene'ish (cracktro) program from Python3/PyGame to C/SDL2, showing off classic Amiga "infinite floor" perspective graphics + effects, On Linux.
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astrofra/astrofra github
Astrofra github profile