Open source projects 21 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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phoyh/misc-blitz-amiga github
Miscellaneous Blitz Basic 2 programs for the Amiga
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wertstahl/blitzways github
Amiga Blitz Basic Game started in 1992, finished 2020
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nitrologic/blitz2 github
Official Acid Software Amiga development tools
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Vairn/BlitzJamSlave github
Amiga Blitz Basic Game Jam WHDload Slave
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AmiBlitz/AmiBlitz3 github
Complete package of AmiBlitz3 including all sources.
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Farbfinsternis/bassm github
A compiler and IDE that translates Blitz2D-style BASIC into native Motorola 68000 assembly for the Commodore Amiga
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acorcutt/amiga-chunky-lib github
Chunky style copper effects for Amiga & Blitz Basic
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gazj82/KCMunchkin github
Amiga port of G7000 game K C Munchkin
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elwis/amigacode github
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nitrologic/skid30 github
Acid Amiga Emulation
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earok/close-and-run-amiga68k github
Tools for maximizing chip ram when loading Amiga games or applications from floppy on Kickstart 1.3
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gazj82/KillerBees github
Amiga port of G7000 game Killer Bees
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krustur/rust-amiga-emul github
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An Amiga game I wrote back in 1990!
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rlake/AmigaKickstartFlash github
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Assembly code for Amiga Game High-Octane II
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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wertstahl/AmigaMidiRec github
Receive Datafile to Amiga from any Platform PY3
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel