Open source projects 83 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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andregeisler/exdev-gfx codeberg
Rendering and Ui engine for Amiga, MorphOs, MacOsX and Linux
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A modern 64-bit RISC re-imagining of Commodore/Atari/Sinclair/BBC/Amstrad/MSX/IBM 8/16/32-bit home computers with 6 heterogeneous CPU cores (6502/Z80/68020/x86/IE32/IE64) & 3DFX...
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timoinutilis/inga-amigaos3 github
Original engine for the game Ermentrud
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eliot-exdev/exdev-gfx github
Simple 2D/3D graphics engine for Linux, MorphOs, AmigaOs and MacOs
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unholyeyebrows/textengine github
Amiga TextEngine wordprocessor written in 68k assembly language
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ELMGames/AmigaGameEngine github
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AmigaPorts/ACE github
Amiga C Engine
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kwahu/amiga_voxel_engine github
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AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
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Iceman1975/16BitStudio github
Game Engine for Amiga, Atari ST, Sega Genesis/Mega Drive
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Iceman1975/Amiga3dEngine github
A chunky-buffer 3D engine for the stock Amiga 500 (68000 @ 7 MHz, OCS, no Fast RAM required).
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alpine9000/engine9000-public github
68k/z80 debugger profiler for Amiga, Neo Geo and Mega Drive
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A top-down run-and-gun for the Amiga 500, inspired by The Chaos Engine and set in a post-apocalyptic Chorley, Lancashire. Built around the A500/OCS hardware targets, with custom chip-driven rendering, copper lists,...
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A project to reverse-engineer and analyze classic video games.
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watsonmw/fe2-intro github
"Frontier: Elite 2" renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on PC.
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mateusz83/msRay github
This is my AMIGA/PC Raycaster project. The main engine files are OS independent, so it can be easly adapted to OS that uses RGBA buffer rendering.
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amiga-mui/textinput github
A well-known and widely used MUI custom class (TextInput.mcc) which provides application programmers a better string gadget. It has somewhat more advanced and common features like the standard MUI string gadget which...
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ilehtoranta/CopperScreen github
Native Amiga desktop emulator powered by the CopperMod Lightweight engine
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Liberation: Captive II (Byte Engineers/Mindscape, 1994, Amiga CD32) — the largest CD32 data track in the series, 91 % of it speech: three Wyvern shared libraries that are the 3D engine, 10,792 pre-rendered wall...
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Team-Boingo/BoingoSSL github
Native, lightweight SSL/TLS engine for Classic AmigaOS, based on BearSSL by Thomas Pornin, extended and adapted for true Amiga system integration.
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Lexodev/SAGE github
Amiga game engine, targeted for high end RTG system
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ResistanceVault/rpage github
Resistance's Portable-Adventure-Game-Engine (R-PAGE)
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Amiga Stunt Car Racer track reverse-engineering toolkit for native resources, protected-disk evidence, editor interchange, and mesh export.
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amiga-mui/htmlview github
A well-known and used MUI custom class (HTMLview.mcc) which provides MUI application programmers a gadget for viewing/displaying HTML pages. It comes with an object-oriented design, slim and tidy so that the HTML...
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...