Open source projects 32 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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Speedvicio/gUiADE github
A Crappy Frontend for UADE
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GiR-Zippo/MSP-Amiga github
MyShittyPlayer
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Amiga / Octamed sample converter
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MastaTabs/xtocdxl codeberg
convert libavcodec supported videos to Amiga cdxl format
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mschordan/agaconv github
AGAConv - a CDXL video converter for Commodore-Amiga computers
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metebalci/amiga github
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azha2005/amimusic github
Audio to Amiga 500
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Alfred Chicken (Twilight / Mindscape, Amiga CD32, 1993): structural documentation read from an original pressed disc, the first physical one in this set. Settles that the thirteen-zero CATALOG is the mastering not...
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Structural documentation of the Amiga CD32 release of Fire & Ice: The Daring Adventures of Cool Coyote (Graftgold / Renegade, 1994) - ISO 9660 layout, PowerPacker 2.0 containers, copper-driven AGA display, cd.device...
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KONEY/fatal_defrag_amiga github
my first Amiga Music intro ever - OCS/ECS 512kb
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The canonical Amiga CD32 / CDTV platform checklist, carried from one documentation pipeline to the next: disc identification, the trademark block at sector 21, the AmigaDOS epoch, RNC ProPack, hunk executables,...
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AmigaSchool/VideoFX github
A library to replace Graphics.library on the Commodore Amiga and Vampire Standalone
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vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
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royaltm/Amiga-midiIn github
A MIDI-controlled sample player for AMIGA
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vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
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ref-xx/citacop github
Convert Image to Amiga Color Palette and then Save as IFF ILBM
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Reverse-engineering notes on Marvin's Marvellous Adventure (21st Century Entertainment, 1994/1995) for the Amiga CD32: disc layout, Puzzle V2.0 level format, planar graphics, in-house music modules, CDXL intro, and a...
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stevelord/umadapple github
Bad Apple in Amiga Anim format, complete with a guide on how to make your own Sound Anims
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vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
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Amiga music disc using OctaMED playroutines
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holstebroe/Paulascape github
Paulascape is a CLAP instrument plugin that loads a ProTracker MOD file and turns its samples into playable DAW instruments. It sounds like an Amiga 500, and its engine is based on pt2-clone.
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vs-sr-dev/cd32-superfrog-doc github
Structural documentation of the Amiga CD32 release of Superfrog (Team 17, 1994). A compilation master: the game plus Super Stardust and Arcade Pool demos. The 1993 three-floppy layout recovered exactly from the CD...
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NZjeux26/AmigaACEPlay github
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DalsinAI/openamigamedia github
OpenMedia: openmedia.library gives Amiga programs a graphics chip's video engines (H.264, H.265 and more, decode and encode) through one interface, with a driver per chip.