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Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
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nerdislb/omarchy-amiga-bar github
Amiga Bar for Omarchy: configurable Amiga-style modules, presets and NerdWorkbench pixel font for the native bar (private build)
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adkennan/keyboard-template github
Template for an Amiga themed WASD keyboard.
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ricardoquesada/unijoysticle2 github
Bluetooth gamepad support for the Commodore 64 / Atari / Amiga, etc.
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lubber/unijoysticle2 gitlab
Bluetooth gamepad support for the Commodore 64 / Atari / Amiga, etc.
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ricardoquesada/unijoysticle2 gitlab
Bluetooth gamepad support for the Commodore 64 / Atari / Amiga, etc.
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ldornbusch/AmigaSource github
ASM Code of very old Intros
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StaticByteX/ringtones github
StaticByteX 🔺 | 🔊 Retro ringtones & notification sounds | 💾 C64 • Amiga • DOS PC | 🎮 Games & demoscene vibes | 🔥 100% free – no limits
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smart-fun/Amiga github
Amiga Demos in 68000 ASM
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Power Drive (CD32): a 1992 rally game pressed by Myth's mastering house with the same stuck 1992-12-21 clock and 50-MiB hole; 583 planar car frames closed from the bytes; Akiko drives the CD and NVRAM, and the C2P...
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djayuffe/aurora-grid-a1200 github
Aurora Grid A1200: PAL AGA Amiga 1200 demo in 68000 assembly with 24-bit Copper plasma, wireframe 3D, sprite balls, scroller and generated ProTracker music.
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Meine Assembler Source Codes von diversen Coding-Gruppen
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NEON VECTORS AGA v5: audited Amiga AGA cracktro source release with deterministic assets and validation tooling
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AGA Hyperdrive Engine: new Amiga AGA effects engine in 68000 assembly with generated visuals, Copper gradients and generated ProTracker music.
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UBER CRACKING SERVICE presents NEON VECTORS: a PAL Amiga OCS/ECS cracktro in 68000 assembly - Copper gradients, 3D starfield, blitter-drawn 3D wireframe, scroller and 4-channel MOD, with generated assets, a validator...
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z1000biker/amiga68kdemo github
Classic A500/600 demo written in 68K assembly
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Sources used to make the MFR birthday demo.
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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The classic bending tunnel is a demoscene masterpiece, achieved by mapping 2D Cartesian screen coordinates into Polar coordinates to fake infinite 3D depth.
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Ozzyboshi/Rodonea github
Amiga Demo for Flashparty 2020 featuring rodoneas
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A1000 Rejuvenator
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sahouston/rmc_amigademo github
Old School Amiga Demo to celebrate the opening of the RMC Retro exhibition
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Open AARS Minimig amiga core
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Ozzyboshi/AmigaStarfield github
Little example on how to make a starfield for classic amigas with ACE
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call286/AmigaSID github
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YannCebron/m68kplugin github
Motorola 68000 Series Assembly Language Support for JetBrains IDEs