Open source projects 44 subscribe: Atom · RSS (this filter)
Starting a project? Describe it first: the closest existing projects, by meaning, so nobody builds the same thing twice.
-
Fremen/novastrike github
Original Amiga-inspired browser shooter built with TypeScript, Phaser 3, procedural graphics and Web Audio.
-
A horde shooter for Amiga OCS computers
-
mwulffn/AmiGalaga github
An arcade shooter port for the stock Amiga 500, written in 68000 assembly. Bring your own ROM.
-
Andiweli/ZGloom-Android github
ZGloom is a modern source port of the Amiga FPS Gloom with improved renderer. It is mainly focused on OUYA Android support (might work on other devices too).
-
Amiga Assembly Space Adventures Game
-
jotd666/commando github
Port of arcade Commando on amiga AGA
-
jotd666/jailbreak github
remake of Konami JailBreak for amiga
-
Shared native Amiga compatibility host and frontend used by static recompilation projects
-
leopold-t/amacs github
Amiga Multi-Purpose Arcade Combat Simulator
-
vs-sr-dev/cd32-gloom-doc github
Reverse-engineering notes on Gloom (Black Magic Software / Guildhall, 1995) for the Amiga CD32: a chunky texture-mapped renderer that never touches Akiko, because its framebuffer is a copper list with one MOVE per pixel
-
vs-sr-dev/cd32-guardian-doc github
Reverse-engineering notes on Guardian (Acid Software, 1994) for the Amiga CD32: a polygon engine that fills every scanline with one Blitter cookie-cut into four interleaved bitplanes, a 24-bit per-scanline copper...
-
NovaCoderX/NovaMesa github
Software implementation of OpenGL based on Mesa v4.1 for Amiga 68k RTG
-
earok/AkikoWolf github
Wolfenstein 3D port for Amiga CD32
-
jotd666/phoenix github
remake of Phoenix for Amiga
-
jotd666/vulgus github
Port of Vulgus on amiga
-
Meine Assembler Source Codes von diversen Coding-Gruppen
-
boingball/robovac-rescue github
Amiga Game - Workbench robovac-rescue
-
Sdursun/Hurrican_Minigl github
Amiga Hurrican 68K Minigl
-
jotd666/sbagman github
Super Bagman arcade game amiga port
-
Andiweli/ZGloom-macOS github
ZGloom is a modern macOS (Silicon/Intel) source port of the Amiga FPS Gloom. This port focuses on an improved renderer, extended in-game options and subtle post-processing effects while staying faithful to the...
-
c64portal/Blitz-Basic-tests github
My example and test programs writen in Amiga Blitz Basi 2
-
Andiweli/ZGloom-Vita-Vita2D github
A Vita2D-based, GPU-accelerated port of the classic Amiga FPS Gloom (including Gloom Deluxe, Gloom 3 and Zombie Massacre) for PlayStation Vita and PSTV.
-
vs-sr-dev/cd32-gamelist-doc github
Index of the Amiga CD32 / CDTV disc documentation: one repository per pressing, each with the full per-disc write-up, plus a link to the shared platform checklist they all feed into. Format archaeology only - no disc...
-
vs-sr-dev/cd32-banshee-doc github
Reverse-engineering notes on Banshee (Core Design, 1994) for the Amiga CD32: a same-label control against Dragonstone, a 640x512 HAM8 picture nothing runs, RNC ProPack method 2 inside an executable, and a debug hook...
-
AmigaPorts/Airstrike github
Port of airstrike for amiga classic (vampire)